159 lines
5.0 KiB
C
159 lines
5.0 KiB
C
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#include "qemu/osdep.h"
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#include "qemu-common.h"
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#include "sysemu/sysemu.h"
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#include "ui/console.h"
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#include "ui/egl-helpers.h"
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#include "ui/egl-context.h"
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typedef struct egl_dpy {
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DisplayChangeListener dcl;
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DisplaySurface *ds;
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int width, height;
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GLuint texture;
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GLuint framebuffer;
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GLuint blit_texture;
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GLuint blit_framebuffer;
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bool y_0_top;
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} egl_dpy;
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static void egl_refresh(DisplayChangeListener *dcl)
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{
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graphic_hw_update(dcl->con);
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}
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static void egl_gfx_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h)
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{
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}
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static void egl_gfx_switch(DisplayChangeListener *dcl,
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struct DisplaySurface *new_surface)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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edpy->ds = new_surface;
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}
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static void egl_scanout_disable(DisplayChangeListener *dcl)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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edpy->texture = 0;
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/* XXX: delete framebuffers here ??? */
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}
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static void egl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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edpy->texture = backing_id;
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edpy->y_0_top = backing_y_0_top;
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/* source framebuffer */
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if (!edpy->framebuffer) {
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glGenFramebuffers(1, &edpy->framebuffer);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, edpy->texture, 0);
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/* dest framebuffer */
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if (!edpy->blit_framebuffer) {
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glGenFramebuffers(1, &edpy->blit_framebuffer);
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glGenTextures(1, &edpy->blit_texture);
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edpy->width = 0;
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edpy->height = 0;
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}
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if (edpy->width != backing_width || edpy->height != backing_height) {
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edpy->width = backing_width;
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edpy->height = backing_height;
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glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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edpy->width, edpy->height,
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0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, edpy->blit_texture, 0);
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}
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}
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static void egl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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GLuint y1, y2;
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if (!edpy->texture || !edpy->ds) {
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return;
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}
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assert(surface_width(edpy->ds) == edpy->width);
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assert(surface_height(edpy->ds) == edpy->height);
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assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
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/* blit framebuffer, flip if needed */
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glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
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glViewport(0, 0, edpy->width, edpy->height);
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y1 = edpy->y_0_top ? edpy->height : 0;
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y2 = edpy->y_0_top ? 0 : edpy->height;
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glBlitFramebuffer(0, y1, edpy->width, y2,
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0, 0, edpy->width, edpy->height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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/* read pixels to surface */
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glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glReadPixels(0, 0, edpy->width, edpy->height,
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GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));
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/* notify about updates */
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dpy_gfx_update(edpy->dcl.con, x, y, w, h);
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}
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static const DisplayChangeListenerOps egl_ops = {
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.dpy_name = "egl-headless",
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.dpy_refresh = egl_refresh,
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.dpy_gfx_update = egl_gfx_update,
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.dpy_gfx_switch = egl_gfx_switch,
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.dpy_gl_ctx_create = qemu_egl_create_context,
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.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
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.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
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.dpy_gl_ctx_get_current = qemu_egl_get_current_context,
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.dpy_gl_scanout_disable = egl_scanout_disable,
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.dpy_gl_scanout_texture = egl_scanout_texture,
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.dpy_gl_update = egl_scanout_flush,
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};
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void egl_headless_init(void)
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{
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QemuConsole *con;
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egl_dpy *edpy;
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int idx;
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if (egl_rendernode_init(NULL) < 0) {
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error_report("egl: render node init failed");
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exit(1);
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}
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for (idx = 0;; idx++) {
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con = qemu_console_lookup_by_index(idx);
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if (!con || !qemu_console_is_graphic(con)) {
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break;
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}
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edpy = g_new0(egl_dpy, 1);
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edpy->dcl.con = con;
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edpy->dcl.ops = &egl_ops;
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register_displaychangelistener(&edpy->dcl);
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}
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}
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