lasips2: move initialisation of PS2 ports from lasi_initfn() to lasi_init()

This can be improved once the ps2_kbd_init() and ps2_mouse_init() functions have
been removed, but for now move the existing logic from lasi_initfn() to
lasi_init(). At the same time explicitly set keyboard port id to 0, even if it
isn't technically required.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220624134109.881989-44-mark.cave-ayland@ilande.co.uk>
This commit is contained in:
Mark Cave-Ayland 2022-06-24 14:40:58 +01:00
parent 6479296fe5
commit 02bb59a0e0

View File

@ -255,9 +255,6 @@ LASIPS2State *lasips2_initfn(hwaddr base, qemu_irq irq)
s = LASIPS2(dev);
s->irq = irq;
s->mouse.id = 1;
s->kbd.parent = s;
s->mouse.parent = s;
vmstate_register(NULL, base, &vmstate_lasips2, s);
@ -271,6 +268,11 @@ static void lasips2_init(Object *obj)
{
LASIPS2State *s = LASIPS2(obj);
s->kbd.id = 0;
s->mouse.id = 1;
s->kbd.parent = s;
s->mouse.parent = s;
memory_region_init_io(&s->kbd.reg, obj, &lasips2_reg_ops, &s->kbd,
"lasips2-kbd", 0x100);
memory_region_init_io(&s->mouse.reg, obj, &lasips2_reg_ops, &s->mouse,