lasips2: move initialisation of PS2 ports from lasi_initfn() to lasi_init()
This can be improved once the ps2_kbd_init() and ps2_mouse_init() functions have been removed, but for now move the existing logic from lasi_initfn() to lasi_init(). At the same time explicitly set keyboard port id to 0, even if it isn't technically required. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220624134109.881989-44-mark.cave-ayland@ilande.co.uk>
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@ -255,9 +255,6 @@ LASIPS2State *lasips2_initfn(hwaddr base, qemu_irq irq)
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s = LASIPS2(dev);
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s->irq = irq;
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s->mouse.id = 1;
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s->kbd.parent = s;
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s->mouse.parent = s;
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vmstate_register(NULL, base, &vmstate_lasips2, s);
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@ -271,6 +268,11 @@ static void lasips2_init(Object *obj)
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{
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LASIPS2State *s = LASIPS2(obj);
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s->kbd.id = 0;
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s->mouse.id = 1;
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s->kbd.parent = s;
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s->mouse.parent = s;
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memory_region_init_io(&s->kbd.reg, obj, &lasips2_reg_ops, &s->kbd,
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"lasips2-kbd", 0x100);
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memory_region_init_io(&s->mouse.reg, obj, &lasips2_reg_ops, &s->mouse,
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