diff --git a/target/arm/translate-a64.c b/target/arm/translate-a64.c index 4f09dfb95a..d0352e2045 100644 --- a/target/arm/translate-a64.c +++ b/target/arm/translate-a64.c @@ -3217,7 +3217,7 @@ static void disas_bitfield(DisasContext *s, uint32_t insn) tcg_tmp = read_cpu_reg(s, rn, 1); /* Recognize simple(r) extractions. */ - if (si <= ri) { + if (si >= ri) { /* Wd = Wn */ len = (si - ri) + 1; if (opc == 0) { /* SBFM: ASR, SBFX, SXTB, SXTH, SXTW */ diff --git a/tcg/aarch64/tcg-target.inc.c b/tcg/aarch64/tcg-target.inc.c index 585b0d6234..6d227a5a6a 100644 --- a/tcg/aarch64/tcg-target.inc.c +++ b/tcg/aarch64/tcg-target.inc.c @@ -580,11 +580,9 @@ static void tcg_out_logicali(TCGContext *s, AArch64Insn insn, TCGType ext, static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd, tcg_target_long value) { - AArch64Insn insn; int i, wantinv, shift; tcg_target_long svalue = value; tcg_target_long ivalue = ~value; - tcg_target_long imask; /* For 32-bit values, discard potential garbage in value. For 64-bit values within [2**31, 2**32-1], we can create smaller sequences by @@ -630,42 +628,35 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd, /* Would it take fewer insns to begin with MOVN? For the value and its inverse, count the number of 16-bit lanes that are 0. */ - for (i = wantinv = imask = 0; i < 64; i += 16) { + for (i = wantinv = 0; i < 64; i += 16) { tcg_target_long mask = 0xffffull << i; - if ((value & mask) == 0) { - wantinv -= 1; - } - if ((ivalue & mask) == 0) { - wantinv += 1; - imask |= mask; - } + wantinv -= ((value & mask) == 0); + wantinv += ((ivalue & mask) == 0); } - /* If we had more 0xffff than 0x0000, invert VALUE and use MOVN. */ - insn = I3405_MOVZ; - if (wantinv > 0) { - value = ivalue; - insn = I3405_MOVN; - } - - /* Find the lowest lane that is not 0x0000. */ - shift = ctz64(value) & (63 & -16); - tcg_out_insn_3405(s, insn, type, rd, value >> shift, shift); - - if (wantinv > 0) { - /* Re-invert the value, so MOVK sees non-inverted bits. */ - value = ~value; - /* Clear out all the 0xffff lanes. */ - value ^= imask; - } - /* Clear out the lane that we just set. */ - value &= ~(0xffffUL << shift); - - /* Iterate until all lanes have been set, and thus cleared from VALUE. */ - while (value) { + if (wantinv <= 0) { + /* Find the lowest lane that is not 0x0000. */ shift = ctz64(value) & (63 & -16); - tcg_out_insn(s, 3405, MOVK, type, rd, value >> shift, shift); + tcg_out_insn(s, 3405, MOVZ, type, rd, value >> shift, shift); + /* Clear out the lane that we just set. */ value &= ~(0xffffUL << shift); + /* Iterate until all non-zero lanes have been processed. */ + while (value) { + shift = ctz64(value) & (63 & -16); + tcg_out_insn(s, 3405, MOVK, type, rd, value >> shift, shift); + value &= ~(0xffffUL << shift); + } + } else { + /* Like above, but with the inverted value and MOVN to start. */ + shift = ctz64(ivalue) & (63 & -16); + tcg_out_insn(s, 3405, MOVN, type, rd, ivalue >> shift, shift); + ivalue &= ~(0xffffUL << shift); + while (ivalue) { + shift = ctz64(ivalue) & (63 & -16); + /* Provide MOVK with the non-inverted value. */ + tcg_out_insn(s, 3405, MOVK, type, rd, ~(ivalue >> shift), shift); + ivalue &= ~(0xffffUL << shift); + } } } @@ -964,6 +955,15 @@ static inline void tcg_out_addsub2(TCGContext *s, int ext, TCGReg rl, insn = I3401_SUBSI; bl = -bl; } + if (unlikely(al == TCG_REG_XZR)) { + /* ??? We want to allow al to be zero for the benefit of + negation via subtraction. However, that leaves open the + possibility of adding 0+const in the low part, and the + immediate add instructions encode XSP not XZR. Don't try + anything more elaborate here than loading another zero. */ + al = TCG_REG_TMP; + tcg_out_movi(s, ext, al, 0); + } tcg_out_insn_3401(s, insn, ext, rl, al, bl); } else { tcg_out_insn_3502(s, sub ? I3502_SUBS : I3502_ADDS, ext, rl, al, bl); diff --git a/tcg/s390/tcg-target.inc.c b/tcg/s390/tcg-target.inc.c index 0682d01a4e..a679280b92 100644 --- a/tcg/s390/tcg-target.inc.c +++ b/tcg/s390/tcg-target.inc.c @@ -1096,7 +1096,7 @@ static int tgen_cmp(TCGContext *s, TCGType type, TCGCond c, TCGReg r1, /* If we only got here because of load-and-test, and we couldn't use that, then we need to load the constant into a register. */ - if (!(facilities & FACILITY_EXT_IMM)) { + if (!(s390_facilities & FACILITY_EXT_IMM)) { c2 = TCG_TMP0; tcg_out_movi(s, type, c2, 0); goto do_reg;