tcg/i386: omit a few REXW prefixes in softmmu code
When computing the TLB address we are likely to mask out the high 32-bits by using shr + and. We can use 32-bit instructions in that case. This saves 2 bytes per TLB access. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net> Message-Id: <1437306632-20655-1-git-send-email-aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -1178,8 +1178,8 @@ static inline void tcg_out_tlb_load(TCGContext *s, TCGReg addrlo, TCGReg addrhi,
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const TCGReg r0 = TCG_REG_L0;
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const TCGReg r1 = TCG_REG_L1;
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TCGType ttype = TCG_TYPE_I32;
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TCGType htype = TCG_TYPE_I32;
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int trexw = 0, hrexw = 0;
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TCGType tlbtype = TCG_TYPE_I32;
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int trexw = 0, hrexw = 0, tlbrexw = 0;
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int s_mask = (1 << (opc & MO_SIZE)) - 1;
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bool aligned = (opc & MO_AMASK) == MO_ALIGN || s_mask == 0;
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@ -1189,12 +1189,15 @@ static inline void tcg_out_tlb_load(TCGContext *s, TCGReg addrlo, TCGReg addrhi,
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trexw = P_REXW;
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}
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if (TCG_TYPE_PTR == TCG_TYPE_I64) {
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htype = TCG_TYPE_I64;
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hrexw = P_REXW;
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if (TARGET_PAGE_BITS + CPU_TLB_BITS > 32) {
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tlbtype = TCG_TYPE_I64;
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tlbrexw = P_REXW;
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}
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}
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}
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tcg_out_mov(s, htype, r0, addrlo);
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tcg_out_mov(s, tlbtype, r0, addrlo);
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if (aligned) {
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tcg_out_mov(s, ttype, r1, addrlo);
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} else {
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@ -1203,12 +1206,12 @@ static inline void tcg_out_tlb_load(TCGContext *s, TCGReg addrlo, TCGReg addrhi,
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tcg_out_modrm_offset(s, OPC_LEA + trexw, r1, addrlo, s_mask);
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}
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tcg_out_shifti(s, SHIFT_SHR + hrexw, r0,
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tcg_out_shifti(s, SHIFT_SHR + tlbrexw, r0,
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TARGET_PAGE_BITS - CPU_TLB_ENTRY_BITS);
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tgen_arithi(s, ARITH_AND + trexw, r1,
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TARGET_PAGE_MASK | (aligned ? s_mask : 0), 0);
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tgen_arithi(s, ARITH_AND + hrexw, r0,
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tgen_arithi(s, ARITH_AND + tlbrexw, r0,
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(CPU_TLB_SIZE - 1) << CPU_TLB_ENTRY_BITS, 0);
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tcg_out_modrm_sib_offset(s, OPC_LEA + hrexw, r0, TCG_AREG0, r0, 0,
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