aio-win32: add aio_set_dispatching optimization
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
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parent
363285d4b3
commit
0a9dd1664a
17
aio-win32.c
17
aio-win32.c
@ -144,12 +144,25 @@ bool aio_poll(AioContext *ctx, bool blocking)
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{
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AioHandler *node;
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HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
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bool progress, first;
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bool was_dispatching, progress, first;
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int count;
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int timeout;
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was_dispatching = ctx->dispatching;
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progress = false;
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/* aio_notify can avoid the expensive event_notifier_set if
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* everything (file descriptors, bottom halves, timers) will
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* be re-evaluated before the next blocking poll(). This is
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* already true when aio_poll is called with blocking == false;
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* if blocking == true, it is only true after poll() returns.
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*
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* If we're in a nested event loop, ctx->dispatching might be true.
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* In that case we can restore it just before returning, but we
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* have to clear it now.
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*/
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aio_set_dispatching(ctx, !blocking);
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ctx->walking_handlers++;
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/* fill fd sets */
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@ -170,6 +183,7 @@ bool aio_poll(AioContext *ctx, bool blocking)
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timeout = blocking
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? qemu_timeout_ns_to_ms(aio_compute_timeout(ctx)) : 0;
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ret = WaitForMultipleObjects(count, events, FALSE, timeout);
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aio_set_dispatching(ctx, true);
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if (first && aio_bh_poll(ctx)) {
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progress = true;
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@ -191,5 +205,6 @@ bool aio_poll(AioContext *ctx, bool blocking)
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progress |= timerlistgroup_run_timers(&ctx->tlg);
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aio_set_dispatching(ctx, was_dispatching);
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return progress;
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}
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