vga: do not resize the screen on hw_invalidate
Hi all, currently vga always resizes the screen when vga_hw_invalidate is called while this is not required and all the other graphic emulators don't. This patch fixes it, making vga invalidate behaviour consistent with the other emulated devices. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> Message-Id:
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hw/vga.c
6
hw/vga.c
@ -1837,7 +1837,8 @@ static void vga_update_display(void *opaque)
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if (ds_get_bits_per_pixel(s->ds) == 0) {
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/* nothing to do */
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} else {
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full_update = 0;
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full_update = s->full_update;
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s->full_update = 0;
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if (!(s->ar_index & 0x20)) {
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graphic_mode = GMODE_BLANK;
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} else {
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@ -1867,8 +1868,7 @@ static void vga_invalidate_display(void *opaque)
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{
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VGAState *s = (VGAState *)opaque;
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s->last_width = -1;
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s->last_height = -1;
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s->full_update = 1;
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}
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void vga_reset(void *opaque)
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@ -158,6 +158,7 @@ typedef struct VGACommonState {
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uint32_t last_width, last_height; /* in chars or pixels */
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uint32_t last_scr_width, last_scr_height; /* in pixels */
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uint32_t last_depth; /* in bits */
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uint8_t full_update;
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uint8_t cursor_start, cursor_end;
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uint32_t cursor_offset;
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unsigned int (*rgb_to_pixel)(unsigned int r,
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