audio/winwave: previous audio buffer should be flushed

Winwave audio backend has problem with pausing and restart audio out.
Unlike other backends, Winwave pausing API does not flush audio buffer.
As a result, the previous audio data are played in front of
user expected sound when user restart audio.
So changes it to waveOutReset()

Signed-off-by: Munkyu Im <munkyu.im@samsung.com>
Signed-off-by: malc <av1474@comtv.ru>
This commit is contained in:
munkyu.im 2012-08-28 16:42:06 +09:00 committed by malc
parent 36c6711bbe
commit 13ef70f64e
1 changed files with 3 additions and 9 deletions

View File

@ -349,21 +349,15 @@ static int winwave_ctl_out (HWVoiceOut *hw, int cmd, ...)
else { else {
hw->poll_mode = 0; hw->poll_mode = 0;
} }
if (wave->paused) { wave->paused = 0;
mr = waveOutRestart (wave->hwo);
if (mr != MMSYSERR_NOERROR) {
winwave_logerr (mr, "waveOutRestart");
}
wave->paused = 0;
}
} }
return 0; return 0;
case VOICE_DISABLE: case VOICE_DISABLE:
if (!wave->paused) { if (!wave->paused) {
mr = waveOutPause (wave->hwo); mr = waveOutReset (wave->hwo);
if (mr != MMSYSERR_NOERROR) { if (mr != MMSYSERR_NOERROR) {
winwave_logerr (mr, "waveOutPause"); winwave_logerr (mr, "waveOutReset");
} }
else { else {
wave->paused = 1; wave->paused = 1;