accel/tcg: Reorganize tcg_accel_ops_init()
Reorg TCG AccelOpsClass initialization to emphasis icount mode share more code with single-threaded TCG. Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20220323171751.78612-7-philippe.mathieu.daude@gmail.com> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -97,16 +97,17 @@ static void tcg_accel_ops_init(AccelOpsClass *ops)
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ops->create_vcpu_thread = mttcg_start_vcpu_thread;
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ops->kick_vcpu_thread = mttcg_kick_vcpu_thread;
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ops->handle_interrupt = tcg_handle_interrupt;
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} else if (icount_enabled()) {
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ops->create_vcpu_thread = rr_start_vcpu_thread;
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ops->kick_vcpu_thread = rr_kick_vcpu_thread;
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ops->handle_interrupt = icount_handle_interrupt;
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ops->get_virtual_clock = icount_get;
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ops->get_elapsed_ticks = icount_get;
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} else {
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ops->create_vcpu_thread = rr_start_vcpu_thread;
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ops->kick_vcpu_thread = rr_kick_vcpu_thread;
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ops->handle_interrupt = tcg_handle_interrupt;
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if (icount_enabled()) {
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ops->handle_interrupt = icount_handle_interrupt;
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ops->get_virtual_clock = icount_get;
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ops->get_elapsed_ticks = icount_get;
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} else {
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ops->handle_interrupt = tcg_handle_interrupt;
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}
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}
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}
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