-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.22 (GNU/Linux) iQIcBAABAgAGBQJZSnNTAAoJEEy22O7T6HE4pb0QAIXAUsnGAKygDj56yw7Nwswo sliRzffGQLOTheHd1Eb4fQu/giz1tb+nyPn2TExt3wGhF2VQOLS1aTrwzmtlF3gF NoqCz5cdsmK64GwQpPBPNQiBsh45t7jCgTNWB7uk4xyN2fsLAmHZmGmrHiIWMW8u Ij+Dj+pkzUOsOXcJQqrN/SbEQ7NrB6PAAaCC8tn7fsFmfVFowsnJ3aHLKZc6+e9f eR6aCu25Xx8GbWECCVk6TpAh8g99EMD6IbyEdSjPabqDvLCeXFbrc9iHwhrul4CH 5C3S22X8dMcvITBxRRKeHtXnUTpE5foiaGsO+dN21GbIDLkCW24Qty1jzHsjgLOv 49ZwNEFz7ZDQOyVtxJY1sdxh+xFeJ3GYh+tAVDTtLv5xpz6ZUCOgsDz9Y/x/e4BH XzduKTdesKpBC9mjHxxCppNUK929WxMjjuNaoJcFsoj0qFCBTMEdv0w+RzAhhprI nC6rfNzfZWR+ooqVKTxjYXaVtTnstggkis9oK8RX5SjHjqnYbllMpIiYHgrYaJMv U7E4w1v8hLBl0eze5Qh3+BW6XY/0q9cHnP1GW2JDCOWI0vqHJP6Q+xXd+I4CqzyX 9GgFWuNmhn/a+OvGwgULIEb5ezUXapK3q0Sj5rNz/JDJHeWcQ87txhz0uZ+iJpsg mns8+8pXX6XHgkovtoeH =y0pe -----END PGP SIGNATURE----- Merge remote-tracking branch 'remotes/kraxel/tags/queue/ui-pull-request' into staging # gpg: Signature made Wed 21 Jun 2017 14:23:31 BST # gpg: using RSA key 0x4CB6D8EED3E87138 # gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>" # gpg: aka "Gerd Hoffmann <gerd@kraxel.org>" # gpg: aka "Gerd Hoffmann (private) <kraxel@gmail.com>" # Primary key fingerprint: A032 8CFF B93A 17A7 9901 FE7D 4CB6 D8EE D3E8 7138 * remotes/kraxel/tags/queue/ui-pull-request: ui: Remove inclusion of "hw/qdev.h" console: remove do_safe_dpy_refresh gtk: use framebuffer helper functions. sdl2: use framebuffer helper functions. egl-headless: use framebuffer helper functions. egl-helpers: add helpers to handle opengl framebuffers Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
This commit is contained in:
commit
22a9e1fd63
@ -8,6 +8,21 @@
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extern EGLDisplay *qemu_egl_display;
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extern EGLConfig qemu_egl_config;
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typedef struct egl_fb {
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int width;
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int height;
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GLuint texture;
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GLuint framebuffer;
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bool delete_texture;
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} egl_fb;
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void egl_fb_destroy(egl_fb *fb);
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void egl_fb_setup_default(egl_fb *fb, int width, int height);
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void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture);
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void egl_fb_create_new_tex(egl_fb *fb, int width, int height);
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void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
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void egl_fb_read(void *dst, egl_fb *src);
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#ifdef CONFIG_OPENGL_DMABUF
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extern int qemu_egl_rn_fd;
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@ -52,8 +52,8 @@ typedef struct VirtualGfxConsole {
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EGLSurface esurface;
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int glupdates;
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int x, y, w, h;
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GLuint tex_id;
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GLuint fbo_id;
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egl_fb guest_fb;
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egl_fb win_fb;
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bool y0_top;
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bool scanout_mode;
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#endif
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@ -7,6 +7,10 @@
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#include <SDL.h>
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#include <SDL_syswm.h>
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#ifdef CONFIG_OPENGL
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# include "ui/egl-helpers.h"
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#endif
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struct sdl2_console {
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DisplayChangeListener dcl;
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DisplaySurface *surface;
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@ -23,8 +27,8 @@ struct sdl2_console {
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SDL_GLContext winctx;
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#ifdef CONFIG_OPENGL
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ConsoleGLState *gls;
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GLuint tex_id;
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GLuint fbo_id;
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egl_fb guest_fb;
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egl_fb win_fb;
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bool y0_top;
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bool scanout_mode;
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#endif
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25
ui/console.c
25
ui/console.c
@ -1579,36 +1579,13 @@ bool dpy_gfx_check_format(QemuConsole *con,
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return true;
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}
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/*
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* Safe DPY refresh for TCG guests. We use the exclusive mechanism to
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* ensure the TCG vCPUs are quiescent so we can avoid races between
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* dirty page tracking for direct frame-buffer access by the guest.
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*
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* This is a temporary stopgap until we've fixed the dirty tracking
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* races in display adapters.
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*/
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static void do_safe_dpy_refresh(DisplayChangeListener *dcl)
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{
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qemu_mutex_unlock_iothread();
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start_exclusive();
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qemu_mutex_lock_iothread();
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dcl->ops->dpy_refresh(dcl);
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qemu_mutex_unlock_iothread();
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end_exclusive();
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qemu_mutex_lock_iothread();
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}
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static void dpy_refresh(DisplayState *s)
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{
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DisplayChangeListener *dcl;
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QLIST_FOREACH(dcl, &s->listeners, next) {
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if (dcl->ops->dpy_refresh) {
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if (tcg_enabled()) {
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do_safe_dpy_refresh(dcl);
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} else {
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dcl->ops->dpy_refresh(dcl);
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}
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dcl->ops->dpy_refresh(dcl);
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}
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}
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}
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@ -8,14 +8,13 @@
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typedef struct egl_dpy {
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DisplayChangeListener dcl;
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DisplaySurface *ds;
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int width, height;
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GLuint texture;
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GLuint framebuffer;
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GLuint blit_texture;
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GLuint blit_framebuffer;
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egl_fb guest_fb;
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egl_fb blit_fb;
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bool y_0_top;
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} egl_dpy;
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/* ------------------------------------------------------------------ */
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static void egl_refresh(DisplayChangeListener *dcl)
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{
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graphic_hw_update(dcl->con);
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@ -38,8 +37,8 @@ static void egl_scanout_disable(DisplayChangeListener *dcl)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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edpy->texture = 0;
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/* XXX: delete framebuffers here ??? */
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egl_fb_destroy(&edpy->guest_fb);
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egl_fb_destroy(&edpy->blit_fb);
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}
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static void egl_scanout_texture(DisplayChangeListener *dcl,
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@ -52,34 +51,17 @@ static void egl_scanout_texture(DisplayChangeListener *dcl,
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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edpy->texture = backing_id;
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edpy->y_0_top = backing_y_0_top;
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/* source framebuffer */
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if (!edpy->framebuffer) {
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glGenFramebuffers(1, &edpy->framebuffer);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, edpy->texture, 0);
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egl_fb_create_for_tex(&edpy->guest_fb,
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backing_width, backing_height, backing_id);
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/* dest framebuffer */
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if (!edpy->blit_framebuffer) {
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glGenFramebuffers(1, &edpy->blit_framebuffer);
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glGenTextures(1, &edpy->blit_texture);
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edpy->width = 0;
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edpy->height = 0;
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}
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if (edpy->width != backing_width || edpy->height != backing_height) {
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edpy->width = backing_width;
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edpy->height = backing_height;
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glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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edpy->width, edpy->height,
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0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, edpy->blit_texture, 0);
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if (edpy->blit_fb.width != backing_width ||
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edpy->blit_fb.height != backing_height) {
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egl_fb_destroy(&edpy->blit_fb);
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egl_fb_create_new_tex(&edpy->blit_fb, backing_width, backing_height);
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}
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}
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@ -88,32 +70,17 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t w, uint32_t h)
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{
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egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
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GLuint y1, y2;
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if (!edpy->texture || !edpy->ds) {
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if (!edpy->guest_fb.texture || !edpy->ds) {
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return;
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}
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assert(surface_width(edpy->ds) == edpy->width);
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assert(surface_height(edpy->ds) == edpy->height);
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assert(surface_width(edpy->ds) == edpy->guest_fb.width);
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assert(surface_height(edpy->ds) == edpy->guest_fb.height);
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assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
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/* blit framebuffer, flip if needed */
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glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
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glViewport(0, 0, edpy->width, edpy->height);
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y1 = edpy->y_0_top ? edpy->height : 0;
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y2 = edpy->y_0_top ? 0 : edpy->height;
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glBlitFramebuffer(0, y1, edpy->width, y2,
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0, 0, edpy->width, edpy->height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
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egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
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/* read pixels to surface */
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glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glReadPixels(0, 0, edpy->width, edpy->height,
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GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));
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/* notify about updates */
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dpy_gfx_update(edpy->dcl.con, x, y, w, h);
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}
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@ -24,6 +24,82 @@
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EGLDisplay *qemu_egl_display;
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EGLConfig qemu_egl_config;
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/* ------------------------------------------------------------------ */
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void egl_fb_destroy(egl_fb *fb)
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{
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if (!fb->framebuffer) {
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return;
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}
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if (fb->delete_texture) {
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glDeleteTextures(1, &fb->texture);
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fb->delete_texture = false;
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}
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glDeleteFramebuffers(1, &fb->framebuffer);
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fb->width = 0;
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fb->height = 0;
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fb->texture = 0;
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fb->framebuffer = 0;
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}
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void egl_fb_setup_default(egl_fb *fb, int width, int height)
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{
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fb->width = width;
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fb->height = height;
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fb->framebuffer = 0; /* default framebuffer */
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}
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void egl_fb_create_for_tex(egl_fb *fb, int width, int height, GLuint texture)
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{
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fb->width = width;
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fb->height = height;
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fb->texture = texture;
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if (!fb->framebuffer) {
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glGenFramebuffers(1, &fb->framebuffer);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, fb->framebuffer);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, fb->texture, 0);
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}
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void egl_fb_create_new_tex(egl_fb *fb, int width, int height)
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{
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
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0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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egl_fb_create_for_tex(fb, width, height, texture);
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fb->delete_texture = true;
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}
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void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
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{
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GLuint y1, y2;
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glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst->framebuffer);
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glViewport(0, 0, dst->width, dst->height);
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y1 = flip ? src->height : 0;
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y2 = flip ? 0 : src->height;
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glBlitFramebuffer(0, y1, src->width, y2,
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0, 0, dst->width, dst->height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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void egl_fb_read(void *dst, egl_fb *src)
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{
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glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glReadPixels(0, 0, src->width, src->height,
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GL_BGRA, GL_UNSIGNED_BYTE, dst);
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}
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/* ---------------------------------------------------------------------- */
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#ifdef CONFIG_OPENGL_DMABUF
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|
36
ui/gtk-egl.c
36
ui/gtk-egl.c
@ -30,14 +30,7 @@ static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
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vc->gfx.scanout_mode = scanout;
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if (!vc->gfx.scanout_mode) {
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if (vc->gfx.fbo_id) {
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, 0, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffers(1, &vc->gfx.fbo_id);
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vc->gfx.fbo_id = 0;
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}
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egl_fb_destroy(&vc->gfx.guest_fb);
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if (vc->gfx.surface) {
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surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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@ -176,7 +169,6 @@ void gd_egl_scanout_disable(DisplayChangeListener *dcl)
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vc->gfx.w = 0;
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vc->gfx.h = 0;
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vc->gfx.tex_id = 0;
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gtk_egl_set_scanout_mode(vc, false);
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}
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@ -192,20 +184,14 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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vc->gfx.y = y;
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vc->gfx.w = w;
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vc->gfx.h = h;
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vc->gfx.tex_id = backing_id;
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vc->gfx.y0_top = backing_y_0_top;
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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gtk_egl_set_scanout_mode(vc, true);
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if (!vc->gfx.fbo_id) {
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glGenFramebuffers(1, &vc->gfx.fbo_id);
|
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, vc->gfx.tex_id, 0);
|
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egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
|
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backing_id);
|
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}
|
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|
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void gd_egl_scanout_flush(DisplayChangeListener *dcl,
|
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@ -213,30 +199,22 @@ void gd_egl_scanout_flush(DisplayChangeListener *dcl,
|
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{
|
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
|
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GdkWindow *window;
|
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int ww, wh, y1, y2;
|
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int ww, wh;
|
||||
|
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if (!vc->gfx.scanout_mode) {
|
||||
return;
|
||||
}
|
||||
if (!vc->gfx.fbo_id) {
|
||||
if (!vc->gfx.guest_fb.framebuffer) {
|
||||
return;
|
||||
}
|
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|
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
|
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vc->gfx.esurface, vc->gfx.ectx);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
window = gtk_widget_get_window(vc->gfx.drawing_area);
|
||||
gdk_drawable_get_size(window, &ww, &wh);
|
||||
glViewport(0, 0, ww, wh);
|
||||
y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
|
||||
y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
|
||||
glBlitFramebuffer(0, y1, vc->gfx.w, y2,
|
||||
0, 0, ww, wh,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
|
||||
egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
|
||||
egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
|
||||
|
||||
eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
|
||||
}
|
||||
|
@ -26,14 +26,7 @@ static void gtk_gl_area_set_scanout_mode(VirtualConsole *vc, bool scanout)
|
||||
|
||||
vc->gfx.scanout_mode = scanout;
|
||||
if (!vc->gfx.scanout_mode) {
|
||||
if (vc->gfx.fbo_id) {
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
||||
GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
glDeleteFramebuffers(1, &vc->gfx.fbo_id);
|
||||
vc->gfx.fbo_id = 0;
|
||||
}
|
||||
egl_fb_destroy(&vc->gfx.guest_fb);
|
||||
if (vc->gfx.surface) {
|
||||
surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
|
||||
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
|
||||
@ -56,11 +49,11 @@ void gd_gl_area_draw(VirtualConsole *vc)
|
||||
wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
|
||||
|
||||
if (vc->gfx.scanout_mode) {
|
||||
if (!vc->gfx.fbo_id) {
|
||||
if (!vc->gfx.guest_fb.framebuffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
|
||||
/* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
|
||||
|
||||
glViewport(0, 0, ww, wh);
|
||||
@ -181,24 +174,19 @@ void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
|
||||
vc->gfx.y = y;
|
||||
vc->gfx.w = w;
|
||||
vc->gfx.h = h;
|
||||
vc->gfx.tex_id = backing_id;
|
||||
vc->gfx.y0_top = backing_y_0_top;
|
||||
|
||||
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
|
||||
|
||||
if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
|
||||
if (vc->gfx.guest_fb.framebuffer == 0 ||
|
||||
vc->gfx.w == 0 || vc->gfx.h == 0) {
|
||||
gtk_gl_area_set_scanout_mode(vc, false);
|
||||
return;
|
||||
}
|
||||
|
||||
gtk_gl_area_set_scanout_mode(vc, true);
|
||||
if (!vc->gfx.fbo_id) {
|
||||
glGenFramebuffers(1, &vc->gfx.fbo_id);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, vc->gfx.tex_id, 0);
|
||||
egl_fb_create_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
|
||||
backing_id);
|
||||
}
|
||||
|
||||
void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include "qemu/osdep.h"
|
||||
#include "hw/qdev.h"
|
||||
#include "sysemu/sysemu.h"
|
||||
#include "qapi-types.h"
|
||||
#include "qemu/error-report.h"
|
||||
|
36
ui/sdl2-gl.c
36
ui/sdl2-gl.c
@ -42,14 +42,7 @@ static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
|
||||
|
||||
scon->scanout_mode = scanout;
|
||||
if (!scon->scanout_mode) {
|
||||
if (scon->fbo_id) {
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
|
||||
GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
glDeleteFramebuffers(1, &scon->fbo_id);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
scon->fbo_id = 0;
|
||||
}
|
||||
egl_fb_destroy(&scon->guest_fb);
|
||||
if (scon->surface) {
|
||||
surface_gl_destroy_texture(scon->gls, scon->surface);
|
||||
surface_gl_create_texture(scon->gls, scon->surface);
|
||||
@ -191,7 +184,6 @@ void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
|
||||
assert(scon->opengl);
|
||||
scon->w = 0;
|
||||
scon->h = 0;
|
||||
scon->tex_id = 0;
|
||||
sdl2_set_scanout_mode(scon, false);
|
||||
}
|
||||
|
||||
@ -210,48 +202,34 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
|
||||
scon->y = y;
|
||||
scon->w = w;
|
||||
scon->h = h;
|
||||
scon->tex_id = backing_id;
|
||||
scon->y0_top = backing_y_0_top;
|
||||
|
||||
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
||||
|
||||
sdl2_set_scanout_mode(scon, true);
|
||||
if (!scon->fbo_id) {
|
||||
glGenFramebuffers(1, &scon->fbo_id);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, scon->tex_id, 0);
|
||||
egl_fb_create_for_tex(&scon->guest_fb, backing_width, backing_height,
|
||||
backing_id);
|
||||
}
|
||||
|
||||
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
|
||||
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
|
||||
{
|
||||
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
|
||||
int ww, wh, y1, y2;
|
||||
int ww, wh;
|
||||
|
||||
assert(scon->opengl);
|
||||
if (!scon->scanout_mode) {
|
||||
return;
|
||||
}
|
||||
if (!scon->fbo_id) {
|
||||
if (!scon->guest_fb.framebuffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
SDL_GetWindowSize(scon->real_window, &ww, &wh);
|
||||
glViewport(0, 0, ww, wh);
|
||||
y1 = scon->y0_top ? 0 : scon->h;
|
||||
y2 = scon->y0_top ? scon->h : 0;
|
||||
glBlitFramebuffer(0, y1, scon->w, y2,
|
||||
0, 0, ww, wh,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
|
||||
egl_fb_setup_default(&scon->win_fb, ww, wh);
|
||||
egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
|
||||
|
||||
SDL_GL_SwapWindow(scon->real_window);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user