lm32: milkymist-tmu2: fix integer overflow
Don't truncate the multiplication and do a 64 bit one instead because because the result is stored in a 64 bit variable. Spotted by coverity, CID 1167561. Signed-off-by: Michael Walle <michael@walle.cc> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
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@ -213,7 +213,7 @@ static void tmu2_start(MilkymistTMU2State *s)
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/* Read the QEMU source framebuffer into an OpenGL texture */
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES];
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fb_len = 2ULL * s->regs[R_TEXHRES] * s->regs[R_TEXVRES];
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fb = cpu_physical_memory_map(s->regs[R_TEXFBUF], &fb_len, 0);
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if (fb == NULL) {
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glDeleteTextures(1, &texture);
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