sdl2: Do not leave grab when fullscreen

Prevents displaying of a doubled mouse pointer when moving the pointer
to the screen edges when fullscreen.

Signed-off-by: Jindrich Makovicka <makovick@gmail.com>
Message-Id: <20171112193032.9724-8-makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Jindrich Makovicka 2017-11-12 20:30:31 +01:00 committed by Gerd Hoffmann
parent cd6d78b718
commit 24952847ad
1 changed files with 3 additions and 2 deletions

View File

@ -471,8 +471,9 @@ static void handle_mousemotion(SDL_Event *ev)
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h); SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
max_x = scr_w - 1; max_x = scr_w - 1;
max_y = scr_h - 1; max_y = scr_h - 1;
if (gui_grab && (ev->motion.x == 0 || ev->motion.y == 0 || if (gui_grab && !gui_fullscreen
ev->motion.x == max_x || ev->motion.y == max_y)) { && (ev->motion.x == 0 || ev->motion.y == 0 ||
ev->motion.x == max_x || ev->motion.y == max_y)) {
sdl_grab_end(scon); sdl_grab_end(scon);
} }
if (!gui_grab && if (!gui_grab &&