softfloat: rename float*_eq_signaling() into float*_eq()

float*_eq_signaling functions have a different semantics than other
comparison functions. Fix that by renaming float*_quiet_signaling() into
float*_eq().

Note that it is purely mechanical, and the behaviour should be unchanged.

Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
This commit is contained in:
Aurelien Jarno 2011-04-14 00:49:29 +02:00
parent 211315fb5e
commit 2657d0ff8f
3 changed files with 11 additions and 11 deletions

View File

@ -222,7 +222,7 @@ INLINE int float32_lt( float32 a, float32 b STATUS_PARAM)
{
return a < b;
}
INLINE int float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
INLINE int float32_eq( float32 a, float32 b STATUS_PARAM)
{
return a <= b && a >= b;
}
@ -333,7 +333,7 @@ INLINE int float64_lt( float64 a, float64 b STATUS_PARAM)
{
return a < b;
}
INLINE int float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
INLINE int float64_eq( float64 a, float64 b STATUS_PARAM)
{
return a <= b && a >= b;
}
@ -440,7 +440,7 @@ INLINE int floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM)
{
return a < b;
}
INLINE int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
INLINE int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
{
return a <= b && a >= b;
}

View File

@ -2419,7 +2419,7 @@ int float32_unordered( float32 a, float32 b STATUS_PARAM )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
int float32_eq_signaling( float32 a, float32 b STATUS_PARAM )
int float32_eq( float32 a, float32 b STATUS_PARAM )
{
uint32_t av, bv;
a = float32_squash_input_denormal(a STATUS_VAR);
@ -3686,7 +3686,7 @@ int float64_unordered( float64 a, float64 b STATUS_PARAM )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
int float64_eq_signaling( float64 a, float64 b STATUS_PARAM )
int float64_eq( float64 a, float64 b STATUS_PARAM )
{
uint64_t av, bv;
a = float64_squash_input_denormal(a STATUS_VAR);
@ -4706,7 +4706,7 @@ int floatx80_unordered( floatx80 a, floatx80 b STATUS_PARAM )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM )
int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM )
{
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
@ -5868,7 +5868,7 @@ int float128_unordered( float128 a, float128 b STATUS_PARAM )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
int float128_eq_signaling( float128 a, float128 b STATUS_PARAM )
int float128_eq( float128 a, float128 b STATUS_PARAM )
{
if ( ( ( extractFloat128Exp( a ) == 0x7FFF )

View File

@ -324,7 +324,7 @@ int float32_eq_quiet( float32, float32 STATUS_PARAM );
int float32_le( float32, float32 STATUS_PARAM );
int float32_lt( float32, float32 STATUS_PARAM );
int float32_unordered( float32, float32 STATUS_PARAM );
int float32_eq_signaling( float32, float32 STATUS_PARAM );
int float32_eq( float32, float32 STATUS_PARAM );
int float32_le_quiet( float32, float32 STATUS_PARAM );
int float32_lt_quiet( float32, float32 STATUS_PARAM );
int float32_unordered_quiet( float32, float32 STATUS_PARAM );
@ -440,7 +440,7 @@ int float64_eq_quiet( float64, float64 STATUS_PARAM );
int float64_le( float64, float64 STATUS_PARAM );
int float64_lt( float64, float64 STATUS_PARAM );
int float64_unordered( float64, float64 STATUS_PARAM );
int float64_eq_signaling( float64, float64 STATUS_PARAM );
int float64_eq( float64, float64 STATUS_PARAM );
int float64_le_quiet( float64, float64 STATUS_PARAM );
int float64_lt_quiet( float64, float64 STATUS_PARAM );
int float64_unordered_quiet( float64, float64 STATUS_PARAM );
@ -543,7 +543,7 @@ int floatx80_eq_quiet( floatx80, floatx80 STATUS_PARAM );
int floatx80_le( floatx80, floatx80 STATUS_PARAM );
int floatx80_lt( floatx80, floatx80 STATUS_PARAM );
int floatx80_unordered( floatx80, floatx80 STATUS_PARAM );
int floatx80_eq_signaling( floatx80, floatx80 STATUS_PARAM );
int floatx80_eq( floatx80, floatx80 STATUS_PARAM );
int floatx80_le_quiet( floatx80, floatx80 STATUS_PARAM );
int floatx80_lt_quiet( floatx80, floatx80 STATUS_PARAM );
int floatx80_unordered_quiet( floatx80, floatx80 STATUS_PARAM );
@ -628,7 +628,7 @@ int float128_eq_quiet( float128, float128 STATUS_PARAM );
int float128_le( float128, float128 STATUS_PARAM );
int float128_lt( float128, float128 STATUS_PARAM );
int float128_unordered( float128, float128 STATUS_PARAM );
int float128_eq_signaling( float128, float128 STATUS_PARAM );
int float128_eq( float128, float128 STATUS_PARAM );
int float128_le_quiet( float128, float128 STATUS_PARAM );
int float128_lt_quiet( float128, float128 STATUS_PARAM );
int float128_unordered_quiet( float128, float128 STATUS_PARAM );