softfloat: rename float*_eq_signaling() into float*_eq()
float*_eq_signaling functions have a different semantics than other comparison functions. Fix that by renaming float*_quiet_signaling() into float*_eq(). Note that it is purely mechanical, and the behaviour should be unchanged. Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -222,7 +222,7 @@ INLINE int float32_lt( float32 a, float32 b STATUS_PARAM)
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{
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return a < b;
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}
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INLINE int float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
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INLINE int float32_eq( float32 a, float32 b STATUS_PARAM)
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{
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return a <= b && a >= b;
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}
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@ -333,7 +333,7 @@ INLINE int float64_lt( float64 a, float64 b STATUS_PARAM)
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{
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return a < b;
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}
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INLINE int float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
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INLINE int float64_eq( float64 a, float64 b STATUS_PARAM)
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{
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return a <= b && a >= b;
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}
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@ -440,7 +440,7 @@ INLINE int floatx80_lt( floatx80 a, floatx80 b STATUS_PARAM)
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{
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return a < b;
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}
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INLINE int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
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INLINE int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
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{
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return a <= b && a >= b;
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}
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@ -2419,7 +2419,7 @@ int float32_unordered( float32 a, float32 b STATUS_PARAM )
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int float32_eq_signaling( float32 a, float32 b STATUS_PARAM )
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int float32_eq( float32 a, float32 b STATUS_PARAM )
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{
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uint32_t av, bv;
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a = float32_squash_input_denormal(a STATUS_VAR);
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@ -3686,7 +3686,7 @@ int float64_unordered( float64 a, float64 b STATUS_PARAM )
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int float64_eq_signaling( float64 a, float64 b STATUS_PARAM )
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int float64_eq( float64 a, float64 b STATUS_PARAM )
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{
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uint64_t av, bv;
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a = float64_squash_input_denormal(a STATUS_VAR);
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@ -4706,7 +4706,7 @@ int floatx80_unordered( floatx80 a, floatx80 b STATUS_PARAM )
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM )
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int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM )
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{
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if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
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@ -5868,7 +5868,7 @@ int float128_unordered( float128 a, float128 b STATUS_PARAM )
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int float128_eq_signaling( float128 a, float128 b STATUS_PARAM )
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int float128_eq( float128 a, float128 b STATUS_PARAM )
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{
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if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
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@ -324,7 +324,7 @@ int float32_eq_quiet( float32, float32 STATUS_PARAM );
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int float32_le( float32, float32 STATUS_PARAM );
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int float32_lt( float32, float32 STATUS_PARAM );
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int float32_unordered( float32, float32 STATUS_PARAM );
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int float32_eq_signaling( float32, float32 STATUS_PARAM );
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int float32_eq( float32, float32 STATUS_PARAM );
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int float32_le_quiet( float32, float32 STATUS_PARAM );
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int float32_lt_quiet( float32, float32 STATUS_PARAM );
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int float32_unordered_quiet( float32, float32 STATUS_PARAM );
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@ -440,7 +440,7 @@ int float64_eq_quiet( float64, float64 STATUS_PARAM );
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int float64_le( float64, float64 STATUS_PARAM );
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int float64_lt( float64, float64 STATUS_PARAM );
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int float64_unordered( float64, float64 STATUS_PARAM );
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int float64_eq_signaling( float64, float64 STATUS_PARAM );
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int float64_eq( float64, float64 STATUS_PARAM );
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int float64_le_quiet( float64, float64 STATUS_PARAM );
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int float64_lt_quiet( float64, float64 STATUS_PARAM );
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int float64_unordered_quiet( float64, float64 STATUS_PARAM );
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@ -543,7 +543,7 @@ int floatx80_eq_quiet( floatx80, floatx80 STATUS_PARAM );
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int floatx80_le( floatx80, floatx80 STATUS_PARAM );
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int floatx80_lt( floatx80, floatx80 STATUS_PARAM );
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int floatx80_unordered( floatx80, floatx80 STATUS_PARAM );
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int floatx80_eq_signaling( floatx80, floatx80 STATUS_PARAM );
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int floatx80_eq( floatx80, floatx80 STATUS_PARAM );
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int floatx80_le_quiet( floatx80, floatx80 STATUS_PARAM );
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int floatx80_lt_quiet( floatx80, floatx80 STATUS_PARAM );
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int floatx80_unordered_quiet( floatx80, floatx80 STATUS_PARAM );
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@ -628,7 +628,7 @@ int float128_eq_quiet( float128, float128 STATUS_PARAM );
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int float128_le( float128, float128 STATUS_PARAM );
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int float128_lt( float128, float128 STATUS_PARAM );
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int float128_unordered( float128, float128 STATUS_PARAM );
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int float128_eq_signaling( float128, float128 STATUS_PARAM );
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int float128_eq( float128, float128 STATUS_PARAM );
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int float128_le_quiet( float128, float128 STATUS_PARAM );
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int float128_lt_quiet( float128, float128 STATUS_PARAM );
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int float128_unordered_quiet( float128, float128 STATUS_PARAM );
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