dsoundaudio: remove *_retries kludges
According to MSDN this may happen when the window is not in the foreground, but the default is 1 since a long time (which means no retries), so it should be ok. I've found no problems during testing it on Windows 7 and wine, so this was probably only the case with some old Windows versions. Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -72,48 +72,27 @@ static int glue (dsound_lock_, TYPE) (
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)
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{
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HRESULT hr;
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int i;
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LPVOID p1 = NULL, p2 = NULL;
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DWORD blen1 = 0, blen2 = 0;
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DWORD flag;
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DSoundConf *conf = &s->conf;
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#ifdef DSBTYPE_IN
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flag = entire ? DSCBLOCK_ENTIREBUFFER : 0;
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#else
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flag = entire ? DSBLOCK_ENTIREBUFFER : 0;
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#endif
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for (i = 0; i < conf->lock_retries; ++i) {
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hr = glue (IFACE, _Lock) (
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buf,
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pos,
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len,
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&p1,
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&blen1,
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&p2,
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&blen2,
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flag
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);
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hr = glue(IFACE, _Lock)(buf, pos, len, &p1, &blen1, &p2, &blen2, flag);
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if (FAILED (hr)) {
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if (FAILED (hr)) {
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#ifndef DSBTYPE_IN
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if (hr == DSERR_BUFFERLOST) {
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if (glue (dsound_restore_, TYPE) (buf, s)) {
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dsound_logerr (hr, "Could not lock " NAME "\n");
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goto fail;
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}
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continue;
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if (hr == DSERR_BUFFERLOST) {
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if (glue (dsound_restore_, TYPE) (buf, s)) {
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dsound_logerr (hr, "Could not lock " NAME "\n");
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}
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#endif
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dsound_logerr (hr, "Could not lock " NAME "\n");
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goto fail;
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}
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break;
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}
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if (i == conf->lock_retries) {
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dolog ("%d attempts to lock " NAME " failed\n", i);
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#endif
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dsound_logerr (hr, "Could not lock " NAME "\n");
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goto fail;
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}
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@ -42,9 +42,6 @@
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/* #define DEBUG_DSOUND */
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typedef struct {
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int lock_retries;
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int restore_retries;
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int getstatus_retries;
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int set_primary;
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int bufsize_in;
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int bufsize_out;
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@ -274,26 +271,14 @@ static void print_wave_format (WAVEFORMATEX *wfx)
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static int dsound_restore_out (LPDIRECTSOUNDBUFFER dsb, dsound *s)
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{
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HRESULT hr;
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int i;
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for (i = 0; i < s->conf.restore_retries; ++i) {
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hr = IDirectSoundBuffer_Restore (dsb);
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hr = IDirectSoundBuffer_Restore (dsb);
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switch (hr) {
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case DS_OK:
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return 0;
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case DSERR_BUFFERLOST:
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continue;
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default:
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dsound_logerr (hr, "Could not restore playback buffer\n");
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return -1;
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}
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if (hr != DS_OK) {
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dsound_logerr (hr, "Could not restore playback buffer\n");
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return -1;
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}
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dolog ("%d attempts to restore playback buffer failed\n", i);
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return -1;
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return 0;
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}
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#include "dsound_template.h"
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@ -305,22 +290,16 @@ static int dsound_get_status_out (LPDIRECTSOUNDBUFFER dsb, DWORD *statusp,
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dsound *s)
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{
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HRESULT hr;
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int i;
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for (i = 0; i < s->conf.getstatus_retries; ++i) {
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hr = IDirectSoundBuffer_GetStatus (dsb, statusp);
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if (FAILED (hr)) {
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dsound_logerr (hr, "Could not get playback buffer status\n");
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return -1;
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}
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hr = IDirectSoundBuffer_GetStatus (dsb, statusp);
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if (FAILED (hr)) {
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dsound_logerr (hr, "Could not get playback buffer status\n");
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return -1;
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}
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if (*statusp & DSERR_BUFFERLOST) {
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if (dsound_restore_out (dsb, s)) {
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return -1;
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}
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continue;
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}
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break;
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if (*statusp & DSERR_BUFFERLOST) {
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dsound_restore_out(dsb, s);
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return -1;
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}
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return 0;
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@ -844,9 +823,6 @@ static int dsound_run_in (HWVoiceIn *hw)
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}
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static DSoundConf glob_conf = {
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.lock_retries = 1,
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.restore_retries = 1,
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.getstatus_retries = 1,
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.set_primary = 0,
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.bufsize_in = 16384,
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.bufsize_out = 16384,
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@ -958,24 +934,6 @@ static void *dsound_audio_init (void)
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}
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static struct audio_option dsound_options[] = {
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{
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.name = "LOCK_RETRIES",
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.tag = AUD_OPT_INT,
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.valp = &glob_conf.lock_retries,
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.descr = "Number of times to attempt locking the buffer"
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},
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{
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.name = "RESTOURE_RETRIES",
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.tag = AUD_OPT_INT,
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.valp = &glob_conf.restore_retries,
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.descr = "Number of times to attempt restoring the buffer"
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},
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{
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.name = "GETSTATUS_RETRIES",
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.tag = AUD_OPT_INT,
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.valp = &glob_conf.getstatus_retries,
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.descr = "Number of times to attempt getting status of the buffer"
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},
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{
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.name = "SET_PRIMARY",
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.tag = AUD_OPT_BOOL,
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