ui/console: remove new_console()

The constructor helper isn't of much used now.

"head" is only specified for graphic console (and default to 0), and we
are going to move it to QemuGraphicConsole next.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-23-marcandre.lureau@redhat.com>
This commit is contained in:
Marc-André Lureau 2023-08-30 13:37:56 +04:00
parent ba0ec5c293
commit 34b7751574
1 changed files with 5 additions and 14 deletions

View File

@ -1414,16 +1414,6 @@ qemu_fixed_text_console_init(Object *obj)
{
}
static QemuConsole *new_console(const char *typename,
uint32_t head)
{
QemuConsole *c = QEMU_CONSOLE(object_new(typename));
c->head = head;
return c;
}
#ifdef WIN32
void qemu_displaysurface_win32_set_handle(DisplaySurface *surface,
HANDLE h, uint32_t offset)
@ -2163,7 +2153,7 @@ DisplayState *init_displaystate(void)
QemuConsole *con;
QTAILQ_FOREACH(con, &consoles, next) {
/* Hook up into the qom tree here (not in new_console()), once
/* Hook up into the qom tree here (not in object_new()), once
* all QemuConsoles are created and the order / numbering
* doesn't change any more */
name = g_strdup_printf("console[%d]", con->index);
@ -2201,7 +2191,8 @@ QemuConsole *graphic_console_init(DeviceState *dev, uint32_t head,
height = qemu_console_get_height(s, 0);
} else {
trace_console_gfx_new();
s = new_console(TYPE_QEMU_GRAPHIC_CONSOLE, head);
s = (QemuConsole *)object_new(TYPE_QEMU_GRAPHIC_CONSOLE);
s->head = head;
s->ui_timer = timer_new_ms(QEMU_CLOCK_REALTIME,
dpy_set_ui_info_timer, s);
}
@ -2578,9 +2569,9 @@ static void vc_chr_open(Chardev *chr,
trace_console_txt_new(width, height);
if (width == 0 || height == 0) {
s = new_console(TYPE_QEMU_TEXT_CONSOLE, 0);
s = (QemuConsole *)object_new(TYPE_QEMU_TEXT_CONSOLE);
} else {
s = new_console(TYPE_QEMU_FIXED_TEXT_CONSOLE, 0);
s = (QemuConsole *)object_new(TYPE_QEMU_FIXED_TEXT_CONSOLE);
s->scanout.kind = SCANOUT_SURFACE;
s->surface = qemu_create_displaysurface(width, height);
}