qemu-tech: rewrite some parts
Drop most the device emulation part and merge the rest into the description of the MMU. Make some bits more up-to-date. Reviewed-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
parent
77d47e1692
commit
36e4970e9d
120
qemu-tech.texi
120
qemu-tech.texi
@ -31,7 +31,6 @@
|
||||
@menu
|
||||
* CPU emulation::
|
||||
* Translator Internals::
|
||||
* Device emulation::
|
||||
* QEMU compared to other emulators::
|
||||
* Bibliography::
|
||||
@end menu
|
||||
@ -194,15 +193,6 @@ may be created from overlay with minimal amount of hand-written code.
|
||||
@node Translator Internals
|
||||
@chapter Translator Internals
|
||||
|
||||
@menu
|
||||
* CPU state optimisations::
|
||||
* Translation cache::
|
||||
* Direct block chaining::
|
||||
* Self-modifying code and translated code invalidation::
|
||||
* Exception support::
|
||||
* MMU emulation::
|
||||
@end menu
|
||||
|
||||
QEMU is a dynamic translator. When it first encounters a piece of code,
|
||||
it converts it to the host instruction set. Usually dynamic translators
|
||||
are very complicated and highly CPU dependent. QEMU uses some tricks
|
||||
@ -212,33 +202,23 @@ performances.
|
||||
QEMU's dynamic translation backend is called TCG, for "Tiny Code
|
||||
Generator". For more information, please take a look at @code{tcg/README}.
|
||||
|
||||
@node CPU state optimisations
|
||||
@section CPU state optimisations
|
||||
Some notable features of QEMU's dynamic translator are:
|
||||
|
||||
@table @strong
|
||||
|
||||
@item CPU state optimisations:
|
||||
The target CPUs have many internal states which change the way it
|
||||
evaluates instructions. In order to achieve a good speed, the
|
||||
translation phase considers that some state information of the virtual
|
||||
CPU cannot change in it. The state is recorded in the Translation
|
||||
Block (TB). If the state changes (e.g. privilege level), a new TB will
|
||||
be generated and the previous TB won't be used anymore until the state
|
||||
matches the state recorded in the previous TB. For example, if the SS,
|
||||
matches the state recorded in the previous TB. The same idea can be applied
|
||||
to other aspects of the CPU state. For example, on x86, if the SS,
|
||||
DS and ES segments have a zero base, then the translator does not even
|
||||
generate an addition for the segment base.
|
||||
|
||||
[The FPU stack pointer register is not handled that way yet].
|
||||
|
||||
@node Translation cache
|
||||
@section Translation cache
|
||||
|
||||
A 32 MByte cache holds the most recently used translations. For
|
||||
simplicity, it is completely flushed when it is full. A translation unit
|
||||
contains just a single basic block (a block of x86 instructions
|
||||
terminated by a jump or by a virtual CPU state change which the
|
||||
translator cannot deduce statically).
|
||||
|
||||
@node Direct block chaining
|
||||
@section Direct block chaining
|
||||
|
||||
@item Direct block chaining:
|
||||
After each translated basic block is executed, QEMU uses the simulated
|
||||
Program Counter (PC) and other cpu state information (such as the CS
|
||||
segment base value) to find the next basic block.
|
||||
@ -252,18 +232,17 @@ it easier to make the jump target modification atomic. On some host
|
||||
architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
|
||||
directly patched so that the block chaining has no overhead.
|
||||
|
||||
@node Self-modifying code and translated code invalidation
|
||||
@section Self-modifying code and translated code invalidation
|
||||
|
||||
@item Self-modifying code and translated code invalidation:
|
||||
Self-modifying code is a special challenge in x86 emulation because no
|
||||
instruction cache invalidation is signaled by the application when code
|
||||
is modified.
|
||||
|
||||
When translated code is generated for a basic block, the corresponding
|
||||
host page is write protected if it is not already read-only. Then, if
|
||||
a write access is done to the page, Linux raises a SEGV signal. QEMU
|
||||
then invalidates all the translated code in the page and enables write
|
||||
accesses to the page.
|
||||
User-mode emulation marks a host page as write-protected (if it is
|
||||
not already read-only) every time translated code is generated for a
|
||||
basic block. Then, if a write access is done to the page, Linux raises
|
||||
a SEGV signal. QEMU then invalidates all the translated code in the page
|
||||
and enables write accesses to the page. For system emulation, write
|
||||
protection is achieved through the software MMU.
|
||||
|
||||
Correct translated code invalidation is done efficiently by maintaining
|
||||
a linked list of every translated block contained in a given page. Other
|
||||
@ -275,63 +254,44 @@ necessary. However, QEMU still requires that the generated code always
|
||||
matches the target instructions in memory in order to handle
|
||||
exceptions correctly.
|
||||
|
||||
@node Exception support
|
||||
@section Exception support
|
||||
|
||||
@item Exception support:
|
||||
longjmp() is used when an exception such as division by zero is
|
||||
encountered.
|
||||
|
||||
The host SIGSEGV and SIGBUS signal handlers are used to get invalid
|
||||
memory accesses. The simulated program counter is found by
|
||||
retranslating the corresponding basic block and by looking where the
|
||||
host program counter was at the exception point.
|
||||
memory accesses. QEMU keeps a map from host program counter to
|
||||
target program counter, and looks up where the exception happened
|
||||
based on the host program counter at the exception point.
|
||||
|
||||
The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
|
||||
in some cases it is not computed because of condition code
|
||||
optimisations. It is not a big concern because the emulated code can
|
||||
still be restarted in any cases.
|
||||
On some targets, some bits of the virtual CPU's state are not flushed to the
|
||||
memory until the end of the translation block. This is done for internal
|
||||
emulation state that is rarely accessed directly by the program and/or changes
|
||||
very often throughout the execution of a translation block---this includes
|
||||
condition codes on x86, delay slots on SPARC, conditional execution on
|
||||
ARM, and so on. This state is stored for each target instruction, and
|
||||
looked up on exceptions.
|
||||
|
||||
@node MMU emulation
|
||||
@section MMU emulation
|
||||
|
||||
For system emulation QEMU supports a soft MMU. In that mode, the MMU
|
||||
@item MMU emulation:
|
||||
For system emulation QEMU uses a software MMU. In that mode, the MMU
|
||||
virtual to physical address translation is done at every memory
|
||||
access. QEMU uses an address translation cache to speed up the
|
||||
translation.
|
||||
access.
|
||||
|
||||
QEMU uses an address translation cache (TLB) to speed up the translation.
|
||||
In order to avoid flushing the translated code each time the MMU
|
||||
mappings change, QEMU uses a physically indexed translation cache. It
|
||||
mappings change, all caches in QEMU are physically indexed. This
|
||||
means that each basic block is indexed with its physical address.
|
||||
|
||||
When MMU mappings change, only the chaining of the basic blocks is
|
||||
reset (i.e. a basic block can no longer jump directly to another one).
|
||||
In order to avoid invalidating the basic block chain when MMU mappings
|
||||
change, chaining is only performed when the destination of the jump
|
||||
shares a page with the basic block that is performing the jump.
|
||||
|
||||
@node Device emulation
|
||||
@chapter Device emulation
|
||||
|
||||
Systems emulated by QEMU are organized by boards. At initialization
|
||||
phase, each board instantiates a number of CPUs, devices, RAM and
|
||||
ROM. Each device in turn can assign I/O ports or memory areas (for
|
||||
MMIO) to its handlers. When the emulation starts, an access to the
|
||||
ports or MMIO memory areas assigned to the device causes the
|
||||
corresponding handler to be called.
|
||||
|
||||
RAM and ROM are handled more optimally, only the offset to the host
|
||||
memory needs to be added to the guest address.
|
||||
|
||||
The video RAM of VGA and other display cards is special: it can be
|
||||
read or written directly like RAM, but write accesses cause the memory
|
||||
to be marked with VGA_DIRTY flag as well.
|
||||
|
||||
QEMU supports some device classes like serial and parallel ports, USB,
|
||||
drives and network devices, by providing APIs for easier connection to
|
||||
the generic, higher level implementations. The API hides the
|
||||
implementation details from the devices, like native device use or
|
||||
advanced block device formats like QCOW.
|
||||
|
||||
Usually the devices implement a reset method and register support for
|
||||
saving and loading of the device state. The devices can also use
|
||||
timers, especially together with the use of bottom halves (BHs).
|
||||
The MMU can also distinguish RAM and ROM memory areas from MMIO memory
|
||||
areas. Access is faster for RAM and ROM because the translation cache also
|
||||
hosts the offset between guest address and host memory. Accessing MMIO
|
||||
memory areas instead calls out to C code for device emulation.
|
||||
Finally, the MMU helps tracking dirty pages and pages pointed to by
|
||||
translation blocks.
|
||||
@end table
|
||||
|
||||
@node QEMU compared to other emulators
|
||||
@chapter QEMU compared to other emulators
|
||||
|
Loading…
Reference in New Issue
Block a user