softfloat: Move uint_to_float to softfloat-parts.c.inc
Rename to parts$N_uint_to_float. Reimplement uint64_to_float128 with FloatParts128. Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: David Hildenbrand <david@redhat.com> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -915,3 +915,26 @@ static void partsN(sint_to_float)(FloatPartsN *p, int64_t a,
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p->exp = DECOMPOSED_BINARY_POINT - shift + scale;
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p->frac_hi = f << shift;
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}
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/*
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* Unsigned Integer to float conversions
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*
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* Returns the result of converting the unsigned integer `a' to the
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* floating-point format. The conversion is performed according to the
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* IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*/
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static void partsN(uint_to_float)(FloatPartsN *p, uint64_t a,
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int scale, float_status *status)
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{
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memset(p, 0, sizeof(*p));
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if (a == 0) {
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p->cls = float_class_zero;
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} else {
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int shift = clz64(a);
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scale = MIN(MAX(scale, -0x10000), 0x10000);
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p->cls = float_class_normal;
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p->exp = DECOMPOSED_BINARY_POINT - shift + scale;
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p->frac_hi = a << shift;
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}
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}
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@ -857,6 +857,14 @@ static void parts128_sint_to_float(FloatParts128 *p, int64_t a,
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#define parts_sint_to_float(P, I, Z, S) \
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PARTS_GENERIC_64_128(sint_to_float, P)(P, I, Z, S)
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static void parts64_uint_to_float(FloatParts64 *p, uint64_t a,
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int scale, float_status *s);
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static void parts128_uint_to_float(FloatParts128 *p, uint64_t a,
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int scale, float_status *s);
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#define parts_uint_to_float(P, I, Z, S) \
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PARTS_GENERIC_64_128(uint_to_float, P)(P, I, Z, S)
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/*
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* Helper functions for softfloat-parts.c.inc, per-size operations.
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*/
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@ -3102,35 +3110,15 @@ float128 int32_to_float128(int32_t a, float_status *status)
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}
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/*
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* Unsigned Integer to float conversions
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*
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* Returns the result of converting the unsigned integer `a' to the
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* floating-point format. The conversion is performed according to the
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* IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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* Unsigned Integer to floating-point conversions
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*/
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static FloatParts64 uint_to_float(uint64_t a, int scale, float_status *status)
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{
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FloatParts64 r = { .sign = false };
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int shift;
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if (a == 0) {
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r.cls = float_class_zero;
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} else {
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scale = MIN(MAX(scale, -0x10000), 0x10000);
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shift = clz64(a);
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r.cls = float_class_normal;
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r.exp = DECOMPOSED_BINARY_POINT - shift + scale;
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r.frac = a << shift;
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}
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return r;
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}
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float16 uint64_to_float16_scalbn(uint64_t a, int scale, float_status *status)
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{
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FloatParts64 pa = uint_to_float(a, scale, status);
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return float16_round_pack_canonical(&pa, status);
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FloatParts64 p;
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parts_uint_to_float(&p, a, scale, status);
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return float16_round_pack_canonical(&p, status);
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}
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float16 uint32_to_float16_scalbn(uint32_t a, int scale, float_status *status)
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@ -3165,8 +3153,10 @@ float16 uint8_to_float16(uint8_t a, float_status *status)
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float32 uint64_to_float32_scalbn(uint64_t a, int scale, float_status *status)
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{
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FloatParts64 pa = uint_to_float(a, scale, status);
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return float32_round_pack_canonical(&pa, status);
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FloatParts64 p;
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parts_uint_to_float(&p, a, scale, status);
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return float32_round_pack_canonical(&p, status);
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}
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float32 uint32_to_float32_scalbn(uint32_t a, int scale, float_status *status)
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@ -3196,8 +3186,10 @@ float32 uint16_to_float32(uint16_t a, float_status *status)
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float64 uint64_to_float64_scalbn(uint64_t a, int scale, float_status *status)
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{
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FloatParts64 pa = uint_to_float(a, scale, status);
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return float64_round_pack_canonical(&pa, status);
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FloatParts64 p;
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parts_uint_to_float(&p, a, scale, status);
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return float64_round_pack_canonical(&p, status);
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}
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float64 uint32_to_float64_scalbn(uint32_t a, int scale, float_status *status)
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@ -3225,15 +3217,12 @@ float64 uint16_to_float64(uint16_t a, float_status *status)
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return uint64_to_float64_scalbn(a, 0, status);
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}
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/*
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* Returns the result of converting the unsigned integer `a' to the
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* bfloat16 format.
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*/
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bfloat16 uint64_to_bfloat16_scalbn(uint64_t a, int scale, float_status *status)
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{
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FloatParts64 pa = uint_to_float(a, scale, status);
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return bfloat16_round_pack_canonical(&pa, status);
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FloatParts64 p;
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parts_uint_to_float(&p, a, scale, status);
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return bfloat16_round_pack_canonical(&p, status);
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}
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bfloat16 uint32_to_bfloat16_scalbn(uint32_t a, int scale, float_status *status)
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@ -3261,6 +3250,14 @@ bfloat16 uint16_to_bfloat16(uint16_t a, float_status *status)
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return uint64_to_bfloat16_scalbn(a, 0, status);
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}
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float128 uint64_to_float128(uint64_t a, float_status *status)
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{
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FloatParts128 p;
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parts_uint_to_float(&p, a, 0, status);
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return float128_round_pack_canonical(&p, status);
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}
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/* Float Min/Max */
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/* min() and max() functions. These can't be implemented as
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* 'compare and pick one input' because that would mishandle
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@ -4972,20 +4969,6 @@ floatx80 int64_to_floatx80(int64_t a, float_status *status)
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}
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/*----------------------------------------------------------------------------
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| Returns the result of converting the 64-bit unsigned integer `a'
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| to the quadruple-precision floating-point format. The conversion is performed
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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float128 uint64_to_float128(uint64_t a, float_status *status)
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{
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if (a == 0) {
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return float128_zero;
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}
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return normalizeRoundAndPackFloat128(0, 0x406E, 0, a, status);
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}
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/*----------------------------------------------------------------------------
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| Returns the result of converting the single-precision floating-point value
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| `a' to the extended double-precision floating-point format. The conversion
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