egl-helpers: add alpha channel to texture format
Needed when rendering cursers which (unlike framebuffers) actually are transparent. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180220110433.20353-4-kraxel@redhat.com
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@ -83,7 +83,7 @@ void egl_fb_setup_new_tex(egl_fb *fb, int width, int height)
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
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0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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egl_fb_setup_for_tex(fb, width, height, texture, true);
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