tcg-arm: fix qemu_ld64
Emulating fldl on arm doesn't seem to work too well. It's the way qemu_ld64 is translated to arm instructions. tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0); tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4); Consider case where data_reg==0, data_reg2==1, and addr_reg==0. First load overwrited addr_reg. So let's put an if (data_ref==addr_reg). (Pablo Virolainen) git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6808 c046a42c-6fe2-441c-8c8c-71466251a162
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@ -1011,8 +1011,13 @@ static inline void tcg_out_qemu_ld(TCGContext *s, int cond,
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case 3:
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/* TODO: use block load -
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* check that data_reg2 > data_reg or the other way */
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tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0);
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tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4);
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if (data_reg == addr_reg) {
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tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4);
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tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0);
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} else {
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tcg_out_ld32_12(s, COND_AL, data_reg, addr_reg, 0);
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tcg_out_ld32_12(s, COND_AL, data_reg2, addr_reg, 4);
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}
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break;
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}
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#endif
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