darwin: detect CoreAudio for build

On iOS there is no CoreAudio, so we should not assume Darwin always
has it.

Signed-off-by: Joelle van Dyne <j@getutm.app>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-id: 20210126012457.39046-11-j@getutm.app
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
This commit is contained in:
Joelle van Dyne 2021-01-25 17:24:56 -08:00 committed by Peter Maydell
parent f6bca9dff5
commit 422a5fd087
1 changed files with 33 additions and 2 deletions

35
configure vendored
View File

@ -319,6 +319,7 @@ fdt="auto"
netmap="no"
sdl="auto"
sdl_image="auto"
coreaudio="auto"
virtiofsd="auto"
virtfs="auto"
libudev="auto"
@ -778,7 +779,7 @@ Darwin)
QEMU_CFLAGS="-arch x86_64 $QEMU_CFLAGS"
QEMU_LDFLAGS="-arch x86_64 $QEMU_LDFLAGS"
fi
audio_drv_list="coreaudio try-sdl"
audio_drv_list="try-coreaudio try-sdl"
audio_possible_drivers="coreaudio sdl"
# Disable attempts to use ObjectiveC features in os/object.h since they
# won't work when we're compiling with gcc as a C compiler.
@ -3146,6 +3147,24 @@ EOF
fi
fi
##########################################
# detect CoreAudio
if test "$coreaudio" != "no" ; then
coreaudio_libs="-framework CoreAudio"
cat > $TMPC << EOF
#include <CoreAudio/CoreAudio.h>
int main(void)
{
return (int)AudioGetCurrentHostTime();
}
EOF
if compile_prog "" "$coreaudio_libs" ; then
coreaudio=yes
else
coreaudio=no
fi
fi
##########################################
# Sound support libraries probe
@ -3202,8 +3221,20 @@ for drv in $audio_drv_list; do
fi
;;
coreaudio)
coreaudio | try-coreaudio)
if test "$coreaudio" = "no"; then
if test "$drv" = "try-coreaudio"; then
audio_drv_list=$(echo "$audio_drv_list" | sed -e 's/try-coreaudio//')
else
error_exit "$drv check failed" \
"Make sure to have the $drv is available."
fi
else
coreaudio_libs="-framework CoreAudio"
if test "$drv" = "try-coreaudio"; then
audio_drv_list=$(echo "$audio_drv_list" | sed -e 's/try-coreaudio/coreaudio/')
fi
fi
;;
dsound)