Changed malloc to g_malloc, free to g_free in ui/shader.c
Signed-off-by: Md Haris Iqbal <haris.phnx@gmail.com> Message-id: 1459862499-4768-1-git-send-email-haris.phnx@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -83,12 +83,12 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (!status) {
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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errmsg = malloc(length);
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errmsg = g_malloc(length);
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glGetShaderInfoLog(shader, length, &length, errmsg);
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fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
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(type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
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errmsg);
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free(errmsg);
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g_free(errmsg);
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return 0;
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}
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return shader;
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@ -108,10 +108,10 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if (!status) {
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
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errmsg = malloc(length);
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errmsg = g_malloc(length);
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glGetProgramInfoLog(program, length, &length, errmsg);
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fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
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free(errmsg);
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g_free(errmsg);
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return 0;
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}
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return program;
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