ps2: implement ps2_mouse_realize() and use it to register ps2_mouse_handler
Move the registration of ps2_mouse_handler from ps2_mouse_init() to a new ps2_mouse_realize() function. Since the abstract PS2_DEVICE parent class doesn't have a realize() function then it is not necessary to store the reference to it in PS2DeviceClass and use device_class_set_parent_realize(). Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Acked-by: Helge Deller <deller@gmx.de> Message-Id: <20220624134109.881989-12-mark.cave-ayland@ilande.co.uk>
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@ -1244,6 +1244,11 @@ static QemuInputHandler ps2_mouse_handler = {
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.sync = ps2_mouse_sync,
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};
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static void ps2_mouse_realize(DeviceState *dev, Error **errp)
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{
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qemu_input_handler_register(dev, &ps2_mouse_handler);
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}
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void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
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{
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DeviceState *dev;
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@ -1259,8 +1264,6 @@ void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
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ps2->update_irq = update_irq;
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ps2->update_arg = update_arg;
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vmstate_register(NULL, 0, &vmstate_ps2_mouse, s);
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qemu_input_handler_register((DeviceState *)s,
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&ps2_mouse_handler);
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return s;
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}
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@ -1285,6 +1288,7 @@ static void ps2_mouse_class_init(ObjectClass *klass, void *data)
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DeviceClass *dc = DEVICE_CLASS(klass);
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PS2DeviceClass *ps2dc = PS2_DEVICE_CLASS(klass);
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dc->realize = ps2_mouse_realize;
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device_class_set_parent_reset(dc, ps2_mouse_reset,
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&ps2dc->parent_reset);
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}
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