audio: refactor code in audio_run_out()
Refactoring the code in audio_run_out() avoids code duplication in the next patch. There's no functional change. Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20220923183640.8314-1-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -1121,8 +1121,12 @@ static void audio_run_out (AudioState *s)
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HWVoiceOut *hw = NULL;
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SWVoiceOut *sw;
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if (!audio_get_pdo_out(s->dev)->mixing_engine) {
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while ((hw = audio_pcm_hw_find_any_enabled_out(s, hw))) {
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size_t played, live, prev_rpos;
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size_t hw_free = audio_pcm_hw_get_free(hw);
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int nb_live;
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if (!audio_get_pdo_out(s->dev)->mixing_engine) {
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/* there is exactly 1 sw for each hw with no mixeng */
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sw = hw->sw_head.lh_first;
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@ -1137,14 +1141,9 @@ static void audio_run_out (AudioState *s)
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if (sw->active) {
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sw->callback.fn(sw->callback.opaque, INT_MAX);
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}
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}
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return;
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}
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while ((hw = audio_pcm_hw_find_any_enabled_out(s, hw))) {
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size_t played, live, prev_rpos;
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size_t hw_free = audio_pcm_hw_get_free(hw);
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int nb_live;
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continue;
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}
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for (sw = hw->sw_head.lh_first; sw; sw = sw->entries.le_next) {
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if (sw->active) {
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