replay: fix watchpoint processing for reverse debugging

This patch enables reverse debugging with watchpoints.
Reverse continue scans the execution to find the breakpoints
and watchpoints that should fire. It uses helper function
replay_breakpoint() for that. But this function needs to access
icount, which can't be correct in the middle of TB.
Therefore, in case of watchpoint, we have to retranslate the block
to allow this access.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <162072430303.827403.7379783546934958566.stgit@pasha-ThinkPad-X280>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Pavel Dovgalyuk 2021-05-11 12:11:43 +03:00 committed by Richard Henderson
parent e5ceadff47
commit 57dcb643d7
1 changed files with 10 additions and 0 deletions

View File

@ -904,6 +904,16 @@ void cpu_check_watchpoint(CPUState *cpu, vaddr addr, vaddr len,
if (watchpoint_address_matches(wp, addr, len)
&& (wp->flags & flags)) {
if (replay_running_debug()) {
/*
* replay_breakpoint reads icount.
* Force recompile to succeed, because icount may
* be read only at the end of the block.
*/
if (!cpu->can_do_io) {
/* Force execution of one insn next time. */
cpu->cflags_next_tb = 1 | CF_LAST_IO | curr_cflags(cpu);
cpu_loop_exit_restore(cpu, ra);
}
/*
* Don't process the watchpoints when we are
* in a reverse debugging operation.