target/m68k: add fmod/frem
Using a local m68k floatx80_mod() [copied from previous: Written by Andreas Grabher for Previous, NeXT Computer Emulator.] The quotient byte of the FPSR is updated with the result of the operation. Signed-off-by: Laurent Vivier <laurent@vivier.eu> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20180224201802.911-3-laurent@vivier.eu>
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@ -1,4 +1,5 @@
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obj-y += m68k-semi.o
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obj-y += translate.o op_helper.o helper.o cpu.o fpu_helper.o
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obj-y += translate.o op_helper.o helper.o cpu.o
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obj-y += fpu_helper.o softfloat.o
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obj-y += gdbstub.o
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obj-$(CONFIG_SOFTMMU) += monitor.o
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@ -427,6 +427,7 @@ typedef enum {
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/* Quotient */
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#define FPSR_QT_MASK 0x00ff0000
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#define FPSR_QT_SHIFT 16
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/* Floating-Point Control Register */
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/* Rounding mode */
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@ -23,7 +23,7 @@
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#include "exec/helper-proto.h"
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#include "exec/exec-all.h"
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#include "exec/cpu_ldst.h"
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#include "fpu/softfloat.h"
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#include "softfloat.h"
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/* Undefined offsets may be different on various FPU.
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* On 68040 they return 0.0 (floatx80_zero)
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@ -509,3 +509,36 @@ uint32_t HELPER(fmovemd_ld_postinc)(CPUM68KState *env, uint32_t addr,
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{
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return fmovem_postinc(env, addr, mask, cpu_ld_float64_ra);
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}
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static void make_quotient(CPUM68KState *env, floatx80 val)
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{
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int32_t quotient;
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int sign;
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if (floatx80_is_any_nan(val)) {
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return;
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}
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quotient = floatx80_to_int32(val, &env->fp_status);
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sign = quotient < 0;
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if (sign) {
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quotient = -quotient;
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}
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quotient = (sign << 7) | (quotient & 0x7f);
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env->fpsr = (env->fpsr & ~FPSR_QT_MASK) | (quotient << FPSR_QT_SHIFT);
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}
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void HELPER(fmod)(CPUM68KState *env, FPReg *res, FPReg *val0, FPReg *val1)
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{
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res->d = floatx80_mod(val1->d, val0->d, &env->fp_status);
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make_quotient(env, res->d);
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}
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void HELPER(frem)(CPUM68KState *env, FPReg *res, FPReg *val0, FPReg *val1)
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{
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res->d = floatx80_rem(val1->d, val0->d, &env->fp_status);
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make_quotient(env, res->d);
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}
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@ -63,6 +63,8 @@ DEF_HELPER_3(fmovemx_ld_postinc, i32, env, i32, i32)
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DEF_HELPER_3(fmovemd_st_predec, i32, env, i32, i32)
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DEF_HELPER_3(fmovemd_st_postinc, i32, env, i32, i32)
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DEF_HELPER_3(fmovemd_ld_postinc, i32, env, i32, i32)
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DEF_HELPER_4(fmod, void, env, fp, fp, fp)
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DEF_HELPER_4(frem, void, env, fp, fp, fp)
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DEF_HELPER_3(mac_move, void, env, i32, i32)
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DEF_HELPER_3(macmulf, i64, env, i32, i32)
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105
target/m68k/softfloat.c
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105
target/m68k/softfloat.c
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@ -0,0 +1,105 @@
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/*
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* Ported from a work by Andreas Grabher for Previous, NeXT Computer Emulator,
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* derived from NetBSD M68040 FPSP functions,
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* derived from release 2a of the SoftFloat IEC/IEEE Floating-point Arithmetic
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* Package. Those parts of the code (and some later contributions) are
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* provided under that license, as detailed below.
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* It has subsequently been modified by contributors to the QEMU Project,
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* so some portions are provided under:
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* the SoftFloat-2a license
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* the BSD license
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* GPL-v2-or-later
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*
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* Any future contributions to this file will be taken to be licensed under
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* the Softfloat-2a license unless specifically indicated otherwise.
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*/
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/* Portions of this work are licensed under the terms of the GNU GPL,
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* version 2 or later. See the COPYING file in the top-level directory.
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*/
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#include "qemu/osdep.h"
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#include "softfloat.h"
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#include "fpu/softfloat-macros.h"
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/*----------------------------------------------------------------------------
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| Returns the modulo remainder of the extended double-precision floating-point
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| value `a' with respect to the corresponding value `b'.
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*----------------------------------------------------------------------------*/
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floatx80 floatx80_mod(floatx80 a, floatx80 b, float_status *status)
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{
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flag aSign, zSign;
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int32_t aExp, bExp, expDiff;
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uint64_t aSig0, aSig1, bSig;
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uint64_t qTemp, term0, term1;
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aSig0 = extractFloatx80Frac(a);
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aExp = extractFloatx80Exp(a);
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aSign = extractFloatx80Sign(a);
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bSig = extractFloatx80Frac(b);
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bExp = extractFloatx80Exp(b);
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if (aExp == 0x7FFF) {
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if ((uint64_t) (aSig0 << 1)
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|| ((bExp == 0x7FFF) && (uint64_t) (bSig << 1))) {
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return propagateFloatx80NaN(a, b, status);
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}
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goto invalid;
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}
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if (bExp == 0x7FFF) {
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if ((uint64_t) (bSig << 1)) {
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return propagateFloatx80NaN(a, b, status);
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}
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return a;
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}
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if (bExp == 0) {
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if (bSig == 0) {
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invalid:
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float_raise(float_flag_invalid, status);
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return floatx80_default_nan(status);
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}
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normalizeFloatx80Subnormal(bSig, &bExp, &bSig);
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}
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if (aExp == 0) {
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if ((uint64_t) (aSig0 << 1) == 0) {
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return a;
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}
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normalizeFloatx80Subnormal(aSig0, &aExp, &aSig0);
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}
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bSig |= LIT64(0x8000000000000000);
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zSign = aSign;
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expDiff = aExp - bExp;
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aSig1 = 0;
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if (expDiff < 0) {
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return a;
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}
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qTemp = (bSig <= aSig0);
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if (qTemp) {
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aSig0 -= bSig;
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}
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expDiff -= 64;
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while (0 < expDiff) {
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qTemp = estimateDiv128To64(aSig0, aSig1, bSig);
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qTemp = (2 < qTemp) ? qTemp - 2 : 0;
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mul64To128(bSig, qTemp, &term0, &term1);
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sub128(aSig0, aSig1, term0, term1, &aSig0, &aSig1);
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shortShift128Left(aSig0, aSig1, 62, &aSig0, &aSig1);
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}
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expDiff += 64;
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if (0 < expDiff) {
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qTemp = estimateDiv128To64(aSig0, aSig1, bSig);
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qTemp = (2 < qTemp) ? qTemp - 2 : 0;
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qTemp >>= 64 - expDiff;
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mul64To128(bSig, qTemp << (64 - expDiff), &term0, &term1);
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sub128(aSig0, aSig1, term0, term1, &aSig0, &aSig1);
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shortShift128Left(0, bSig, 64 - expDiff, &term0, &term1);
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while (le128(term0, term1, aSig0, aSig1)) {
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++qTemp;
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sub128(aSig0, aSig1, term0, term1, &aSig0, &aSig1);
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}
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}
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return
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normalizeRoundAndPackFloatx80(
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80, zSign, bExp + expDiff, aSig0, aSig1, status);
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}
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26
target/m68k/softfloat.h
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26
target/m68k/softfloat.h
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@ -0,0 +1,26 @@
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/*
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* Ported from a work by Andreas Grabher for Previous, NeXT Computer Emulator,
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* derived from NetBSD M68040 FPSP functions,
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* derived from release 2a of the SoftFloat IEC/IEEE Floating-point Arithmetic
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* Package. Those parts of the code (and some later contributions) are
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* provided under that license, as detailed below.
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* It has subsequently been modified by contributors to the QEMU Project,
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* so some portions are provided under:
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* the SoftFloat-2a license
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* the BSD license
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* GPL-v2-or-later
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*
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* Any future contributions to this file will be taken to be licensed under
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* the Softfloat-2a license unless specifically indicated otherwise.
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*/
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/* Portions of this work are licensed under the terms of the GNU GPL,
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* version 2 or later. See the COPYING file in the top-level directory.
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*/
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#ifndef TARGET_M68K_SOFTFLOAT_H
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#define TARGET_M68K_SOFTFLOAT_H
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#include "fpu/softfloat.h"
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floatx80 floatx80_mod(floatx80 a, floatx80 b, float_status *status);
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#endif
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@ -5081,6 +5081,9 @@ DISAS_INSN(fpu)
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case 0x64: /* fddiv */
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gen_helper_fddiv(cpu_env, cpu_dest, cpu_src, cpu_dest);
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break;
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case 0x21: /* fmod */
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gen_helper_fmod(cpu_env, cpu_dest, cpu_src, cpu_dest);
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break;
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case 0x22: /* fadd */
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gen_helper_fadd(cpu_env, cpu_dest, cpu_src, cpu_dest);
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break;
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@ -5102,6 +5105,9 @@ DISAS_INSN(fpu)
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case 0x24: /* fsgldiv */
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gen_helper_fsgldiv(cpu_env, cpu_dest, cpu_src, cpu_dest);
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break;
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case 0x25: /* frem */
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gen_helper_frem(cpu_env, cpu_dest, cpu_src, cpu_dest);
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break;
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case 0x27: /* fsglmul */
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gen_helper_fsglmul(cpu_env, cpu_dest, cpu_src, cpu_dest);
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break;
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