hw/display/blizzard: Expand out macros
Now that we can assume that only depth 32 is possible, there's no need for the COPY_PIXEL1 and PIXEL_TYPE macros, and the SKIP_PIXEL, COPY_PIXEL and SWAP_WORDS macros aren't used at all. Expand out COPY_PIXEL1 and PIXEL_TYPE where they are used, delete the unused macro definitions, and expand out the uses of glue(name_prefix, DEPTH). Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Message-id: 1462371352-21498-2-git-send-email-peter.maydell@linaro.org
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@ -18,21 +18,8 @@
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* with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#define SKIP_PIXEL(to) (to += deststep)
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#if DEPTH == 32
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# define PIXEL_TYPE uint32_t
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# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
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# define COPY_PIXEL1(to, from) (*to++ = from)
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#else
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# error unknown bit depth
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#endif
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#ifdef HOST_WORDS_BIGENDIAN
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# define SWAP_WORDS 1
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#endif
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static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
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const uint16_t *src, unsigned int width)
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static void blizzard_draw_line16_32(uint32_t *dest,
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const uint16_t *src, unsigned int width)
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{
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uint16_t data;
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unsigned int r, g, b;
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@ -45,12 +32,12 @@ static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
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data >>= 6;
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r = (data & 0x1f) << 3;
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data >>= 5;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
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*dest++ = rgb_to_pixel32(r, g, b);
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}
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}
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static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
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const uint8_t *src, unsigned int width)
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static void blizzard_draw_line24mode1_32(uint32_t *dest,
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const uint8_t *src, unsigned int width)
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{
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/* TODO: check if SDL 24-bit planes are not in the same format and
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* if so, use memcpy */
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@ -61,15 +48,15 @@ static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
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r[0] = *src ++;
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r[1] = *src ++;
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b[0] = *src ++;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[0], g[0], b[0]));
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*dest++ = rgb_to_pixel32(r[0], g[0], b[0]);
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b[1] = *src ++;
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g[1] = *src ++;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r[1], g[1], b[1]));
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*dest++ = rgb_to_pixel32(r[1], g[1], b[1]);
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}
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}
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static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
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const uint8_t *src, unsigned int width)
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static void blizzard_draw_line24mode2_32(uint32_t *dest,
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const uint8_t *src, unsigned int width)
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{
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unsigned int r, g, b;
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const uint8_t *end = src + width;
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@ -78,24 +65,24 @@ static void glue(blizzard_draw_line24mode2_, DEPTH)(PIXEL_TYPE *dest,
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src ++;
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b = *src ++;
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g = *src ++;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
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*dest++ = rgb_to_pixel32(r, g, b);
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}
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}
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/* No rotation */
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static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
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static blizzard_fn_t blizzard_draw_fn_32[0x10] = {
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NULL,
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/* RGB 5:6:5*/
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(blizzard_fn_t) glue(blizzard_draw_line16_, DEPTH),
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(blizzard_fn_t) blizzard_draw_line16_32,
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/* RGB 6:6:6 mode 1 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
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(blizzard_fn_t) blizzard_draw_line24mode1_32,
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/* RGB 8:8:8 mode 1 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode1_, DEPTH),
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(blizzard_fn_t) blizzard_draw_line24mode1_32,
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NULL, NULL,
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/* RGB 6:6:6 mode 2 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
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(blizzard_fn_t) blizzard_draw_line24mode2_32,
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/* RGB 8:8:8 mode 2 */
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(blizzard_fn_t) glue(blizzard_draw_line24mode2_, DEPTH),
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(blizzard_fn_t) blizzard_draw_line24mode2_32,
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/* YUV 4:2:2 */
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NULL,
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/* YUV 4:2:0 */
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@ -104,15 +91,7 @@ static blizzard_fn_t glue(blizzard_draw_fn_, DEPTH)[0x10] = {
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};
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/* 90deg, 180deg and 270deg rotation */
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static blizzard_fn_t glue(blizzard_draw_fn_r_, DEPTH)[0x10] = {
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static blizzard_fn_t blizzard_draw_fn_r_32[0x10] = {
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/* TODO */
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[0 ... 0xf] = NULL,
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};
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#undef DEPTH
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#undef SKIP_PIXEL
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#undef COPY_PIXEL
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#undef COPY_PIXEL1
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#undef PIXEL_TYPE
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#undef SWAP_WORDS
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