blizzard: Remove support for DEPTH != 32
Removing support for DEPTH != 32 from blizzard template header and file that includes it, as macro DEPTH == 32 only used. Reviewed-by: Eric Blake <eblake@redhat.com> Signed-off-by: Pooja Dhannawat <dhannawatpooja1@gmail.com> Message-id: 1458971873-2768-1-git-send-email-dhannawatpooja1@gmail.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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@ -925,14 +925,6 @@ static void blizzard_update_display(void *opaque)
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s->my[1] = 0;
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}
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#define DEPTH 8
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#include "blizzard_template.h"
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#define DEPTH 15
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#include "blizzard_template.h"
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#define DEPTH 16
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#include "blizzard_template.h"
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#define DEPTH 24
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#include "blizzard_template.h"
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#define DEPTH 32
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#include "blizzard_template.h"
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@ -951,35 +943,10 @@ void *s1d13745_init(qemu_irq gpio_int)
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s->con = graphic_console_init(NULL, 0, &blizzard_ops, s);
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surface = qemu_console_surface(s->con);
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switch (surface_bits_per_pixel(surface)) {
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case 0:
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s->line_fn_tab[0] = s->line_fn_tab[1] =
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g_malloc0(sizeof(blizzard_fn_t) * 0x10);
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break;
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case 8:
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s->line_fn_tab[0] = blizzard_draw_fn_8;
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s->line_fn_tab[1] = blizzard_draw_fn_r_8;
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break;
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case 15:
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s->line_fn_tab[0] = blizzard_draw_fn_15;
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s->line_fn_tab[1] = blizzard_draw_fn_r_15;
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break;
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case 16:
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s->line_fn_tab[0] = blizzard_draw_fn_16;
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s->line_fn_tab[1] = blizzard_draw_fn_r_16;
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break;
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case 24:
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s->line_fn_tab[0] = blizzard_draw_fn_24;
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s->line_fn_tab[1] = blizzard_draw_fn_r_24;
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break;
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case 32:
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s->line_fn_tab[0] = blizzard_draw_fn_32;
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s->line_fn_tab[1] = blizzard_draw_fn_r_32;
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break;
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default:
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fprintf(stderr, "%s: Bad color depth\n", __FUNCTION__);
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exit(1);
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}
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assert(surface_bits_per_pixel(surface) == 32);
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s->line_fn_tab[0] = blizzard_draw_fn_32;
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s->line_fn_tab[1] = blizzard_draw_fn_r_32;
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blizzard_reset(s);
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@ -19,31 +19,7 @@
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*/
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#define SKIP_PIXEL(to) (to += deststep)
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#if DEPTH == 8
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# define PIXEL_TYPE uint8_t
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# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
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# define COPY_PIXEL1(to, from) (*to++ = from)
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#elif DEPTH == 15 || DEPTH == 16
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# define PIXEL_TYPE uint16_t
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# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
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# define COPY_PIXEL1(to, from) (*to++ = from)
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#elif DEPTH == 24
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# define PIXEL_TYPE uint8_t
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# define COPY_PIXEL(to, from) \
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do { \
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to[0] = from; \
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to[1] = (from) >> 8; \
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to[2] = (from) >> 16; \
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SKIP_PIXEL(to); \
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} while (0)
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# define COPY_PIXEL1(to, from) \
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do { \
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*to++ = from; \
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*to++ = (from) >> 8; \
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*to++ = (from) >> 16; \
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} while (0)
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#elif DEPTH == 32
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#if DEPTH == 32
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# define PIXEL_TYPE uint32_t
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# define COPY_PIXEL(to, from) do { *to = from; SKIP_PIXEL(to); } while (0)
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# define COPY_PIXEL1(to, from) (*to++ = from)
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@ -58,9 +34,6 @@
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static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
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const uint16_t *src, unsigned int width)
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{
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#if !defined(SWAP_WORDS) && DEPTH == 16
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memcpy(dest, src, width);
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#else
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uint16_t data;
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unsigned int r, g, b;
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const uint16_t *end = (const void *) src + width;
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@ -74,7 +47,6 @@ static void glue(blizzard_draw_line16_, DEPTH)(PIXEL_TYPE *dest,
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data >>= 5;
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COPY_PIXEL1(dest, glue(rgb_to_pixel, DEPTH)(r, g, b));
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}
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#endif
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}
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static void glue(blizzard_draw_line24mode1_, DEPTH)(PIXEL_TYPE *dest,
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