ui/cocoa: Add utility method to check if point is within window
Add a utility method to check whether a point is within the current window bounds, and use it in the various places in the mouse handling code that were opencoding the check. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1403516125-14568-3-git-send-email-peter.maydell@linaro.org
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@ -305,6 +305,11 @@ QemuCocoaView *cocoaView;
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return YES;
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}
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- (BOOL) screenContainsPoint:(NSPoint) p
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{
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return (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height);
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}
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- (void) drawRect:(NSRect) rect
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{
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COCOA_DEBUG("QemuCocoaView: drawRect\n");
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@ -607,7 +612,7 @@ QemuCocoaView *cocoaView;
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break;
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case NSMouseMoved:
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if (isAbsoluteEnabled) {
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if (p.x < 0 || p.x > screen.width || p.y < 0 || p.y > screen.height || ![[self window] isKeyWindow]) {
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if (![self screenContainsPoint:p] || ![[self window] isKeyWindow]) {
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if (isTabletEnabled) { // if we leave the window, deactivate the tablet
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[NSCursor unhide];
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isTabletEnabled = FALSE;
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@ -657,7 +662,7 @@ QemuCocoaView *cocoaView;
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if (isTabletEnabled) {
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mouse_event = true;
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} else if (!isMouseGrabbed) {
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if (p.x > -1 && p.x < screen.width && p.y > -1 && p.y < screen.height) {
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if ([self screenContainsPoint:p]) {
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[self grabMouse];
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} else {
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[NSApp sendEvent:event];
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