virtio-gpu: fix resource leak in virgl_cmd_resource_unref

When the guest sends VIRTIO_GPU_CMD_RESOURCE_UNREF without detaching the
backing storage beforehand (VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING)
we'll leak memory.

This patch fixes it for 3d mode, simliar to the 2d mode fix in commit
"b8e2392 virtio-gpu: call cleanup mapping function in resource destroy".

Reported-by: 李强 <liqiang6-s@360.cn>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1485167210-4757-1-git-send-email-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann 2017-01-23 11:26:50 +01:00
parent dd248ed7e2
commit 5e8e3c4c75
1 changed files with 8 additions and 0 deletions

View File

@ -77,10 +77,18 @@ static void virgl_cmd_resource_unref(VirtIOGPU *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_resource_unref unref;
struct iovec *res_iovs = NULL;
int num_iovs = 0;
VIRTIO_GPU_FILL_CMD(unref);
trace_virtio_gpu_cmd_res_unref(unref.resource_id);
virgl_renderer_resource_detach_iov(unref.resource_id,
&res_iovs,
&num_iovs);
if (res_iovs != NULL && num_iovs != 0) {
virtio_gpu_cleanup_mapping_iov(res_iovs, num_iovs);
}
virgl_renderer_resource_unref(unref.resource_id);
}