replay: rewrite async event handling

This patch decouples checkpoints and async events.
It was a tricky part of replay implementation. Now it becomes
much simpler and easier to maintain.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Acked-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <165364837856.688121.8785039478408995979.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Pavel Dovgalyuk 2022-05-27 13:46:18 +03:00 committed by Paolo Bonzini
parent 75bbe5e5ec
commit 60618e2d77
8 changed files with 54 additions and 76 deletions

View File

@ -84,8 +84,7 @@ void icount_handle_deadline(void)
* Don't interrupt cpu thread, when these events are waiting
* (i.e., there is no checkpoint)
*/
if (deadline == 0
&& (replay_mode != REPLAY_MODE_PLAY || replay_has_checkpoint())) {
if (deadline == 0) {
icount_notify_aio_contexts();
}
}
@ -109,7 +108,7 @@ void icount_prepare_for_run(CPUState *cpu)
replay_mutex_lock();
if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
if (cpu->icount_budget == 0) {
icount_notify_aio_contexts();
}
}

View File

@ -366,11 +366,9 @@ Here is the list of events that are written into the log:
Argument: 4-byte number of executed instructions.
- EVENT_INTERRUPT. Used to synchronize interrupt processing.
- EVENT_EXCEPTION. Used to synchronize exception handling.
- EVENT_ASYNC. This is a group of events. They are always processed
together with checkpoints. When such an event is generated, it is
stored in the queue and processed only when checkpoint occurs.
Every such event is followed by 1-byte checkpoint id and 1-byte
async event id from the following list:
- EVENT_ASYNC. This is a group of events. When such an event is generated,
it is stored in the queue and processed in icount_account_warp_timer().
Every such event has it's own id from the following list:
- REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes
callbacks that affect virtual machine state, but normally called
asynchronously.
@ -405,6 +403,5 @@ Here is the list of events that are written into the log:
- EVENT_CLOCK + clock_id. Group of events for host clock read operations.
Argument: 8-byte clock value.
- EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of
CPU, internal threads, and asynchronous input events. May be followed
by one or more EVENT_ASYNC events.
CPU, internal threads, and asynchronous input events.
- EVENT_END. Last event in the log.

View File

@ -160,9 +160,14 @@ void replay_shutdown_request(ShutdownCause cause);
Returns 0 in PLAY mode if checkpoint was not found.
Returns 1 in all other cases. */
bool replay_checkpoint(ReplayCheckpoint checkpoint);
/*! Used to determine that checkpoint is pending.
/*! Used to determine that checkpoint or async event is pending.
Does not proceed to the next event in the log. */
bool replay_has_checkpoint(void);
bool replay_has_event(void);
/*
* Processes the async events added to the queue (while recording)
* or reads the events from the file (while replaying).
*/
void replay_async_events(void);
/* Asynchronous events queue */

View File

@ -170,12 +170,11 @@ void replay_block_event(QEMUBH *bh, uint64_t id)
}
}
static void replay_save_event(Event *event, int checkpoint)
static void replay_save_event(Event *event)
{
if (replay_mode != REPLAY_MODE_PLAY) {
/* put the event into the file */
replay_put_event(EVENT_ASYNC);
replay_put_byte(checkpoint);
replay_put_byte(event->event_kind);
/* save event-specific data */
@ -206,34 +205,27 @@ static void replay_save_event(Event *event, int checkpoint)
}
/* Called with replay mutex locked */
void replay_save_events(int checkpoint)
void replay_save_events(void)
{
g_assert(replay_mutex_locked());
g_assert(checkpoint != CHECKPOINT_CLOCK_WARP_START);
g_assert(checkpoint != CHECKPOINT_CLOCK_VIRTUAL);
while (!QTAILQ_EMPTY(&events_list)) {
Event *event = QTAILQ_FIRST(&events_list);
replay_save_event(event, checkpoint);
replay_save_event(event);
replay_run_event(event);
QTAILQ_REMOVE(&events_list, event, events);
g_free(event);
}
}
static Event *replay_read_event(int checkpoint)
static Event *replay_read_event(void)
{
Event *event;
if (replay_state.read_event_kind == -1) {
replay_state.read_event_checkpoint = replay_get_byte();
replay_state.read_event_kind = replay_get_byte();
replay_state.read_event_id = -1;
replay_check_error();
}
if (checkpoint != replay_state.read_event_checkpoint) {
return NULL;
}
/* Events that has not to be in the queue */
switch (replay_state.read_event_kind) {
case REPLAY_ASYNC_EVENT_BH:
@ -294,11 +286,11 @@ static Event *replay_read_event(int checkpoint)
}
/* Called with replay mutex locked */
void replay_read_events(int checkpoint)
void replay_read_events(void)
{
g_assert(replay_mutex_locked());
while (replay_state.data_kind == EVENT_ASYNC) {
Event *event = replay_read_event(checkpoint);
Event *event = replay_read_event();
if (!event) {
break;
}

View File

@ -87,8 +87,6 @@ typedef struct ReplayState {
int32_t read_event_kind;
/*! Asynchronous event id read from the log */
uint64_t read_event_id;
/*! Asynchronous event checkpoint id read from the log */
int32_t read_event_checkpoint;
} ReplayState;
extern ReplayState replay_state;
@ -152,9 +150,9 @@ void replay_finish_events(void);
/*! Returns true if there are any unsaved events in the queue */
bool replay_has_events(void);
/*! Saves events from queue into the file */
void replay_save_events(int checkpoint);
void replay_save_events(void);
/*! Read events from the file into the input queue */
void replay_read_events(int checkpoint);
void replay_read_events(void);
/*! Adds specified async event to the queue */
void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
void *opaque2, uint64_t id);

View File

@ -61,7 +61,6 @@ static const VMStateDescription vmstate_replay = {
VMSTATE_UINT64(block_request_id, ReplayState),
VMSTATE_INT32(read_event_kind, ReplayState),
VMSTATE_UINT64(read_event_id, ReplayState),
VMSTATE_INT32(read_event_checkpoint, ReplayState),
VMSTATE_END_OF_LIST()
},
};

View File

@ -22,7 +22,7 @@
/* Current version of the replay mechanism.
Increase it when file format changes. */
#define REPLAY_VERSION 0xe0200a
#define REPLAY_VERSION 0xe0200b
/* Size of replay log header */
#define HEADER_SIZE (sizeof(uint32_t) + sizeof(uint64_t))
@ -171,64 +171,49 @@ void replay_shutdown_request(ShutdownCause cause)
bool replay_checkpoint(ReplayCheckpoint checkpoint)
{
bool res = false;
static bool in_checkpoint;
assert(EVENT_CHECKPOINT + checkpoint <= EVENT_CHECKPOINT_LAST);
if (!replay_file) {
return true;
}
if (in_checkpoint) {
/*
Recursion occurs when HW event modifies timers.
Prevent performing icount warp in this case and
wait for another invocation of the checkpoint.
*/
g_assert(replay_mode == REPLAY_MODE_PLAY);
return false;
}
in_checkpoint = true;
replay_save_instructions();
if (replay_mode == REPLAY_MODE_PLAY) {
g_assert(replay_mutex_locked());
if (replay_next_event_is(EVENT_CHECKPOINT + checkpoint)) {
replay_finish_event();
} else if (replay_state.data_kind != EVENT_ASYNC) {
res = false;
goto out;
} else {
return false;
}
replay_read_events(checkpoint);
/* replay_read_events may leave some unread events.
Return false if not all of the events associated with
checkpoint were processed */
res = replay_state.data_kind != EVENT_ASYNC;
} else if (replay_mode == REPLAY_MODE_RECORD) {
g_assert(replay_mutex_locked());
replay_put_event(EVENT_CHECKPOINT + checkpoint);
/* This checkpoint belongs to several threads.
Processing events from different threads is
non-deterministic */
if (checkpoint != CHECKPOINT_CLOCK_WARP_START
/* FIXME: this is temporary fix, other checkpoints
may also be invoked from the different threads someday.
Asynchronous event processing should be refactored
to create additional replay event kind which is
nailed to the one of the threads and which processes
the event queue. */
&& checkpoint != CHECKPOINT_CLOCK_VIRTUAL) {
replay_save_events(checkpoint);
}
res = true;
}
out:
in_checkpoint = false;
return res;
return true;
}
bool replay_has_checkpoint(void)
void replay_async_events(void)
{
static bool processing = false;
/*
* If we are already processing the events, recursion may occur
* in case of incorrect implementation when HW event modifies timers.
* Timer modification may invoke the icount warp, event processing,
* and cause the recursion.
*/
g_assert(!processing);
processing = true;
replay_save_instructions();
if (replay_mode == REPLAY_MODE_PLAY) {
g_assert(replay_mutex_locked());
replay_read_events();
} else if (replay_mode == REPLAY_MODE_RECORD) {
g_assert(replay_mutex_locked());
replay_save_events();
}
processing = false;
}
bool replay_has_event(void)
{
bool res = false;
if (replay_mode == REPLAY_MODE_PLAY) {
@ -236,6 +221,7 @@ bool replay_has_checkpoint(void)
replay_account_executed_instructions();
res = EVENT_CHECKPOINT <= replay_state.data_kind
&& replay_state.data_kind <= EVENT_CHECKPOINT_LAST;
res = res || replay_state.data_kind == EVENT_ASYNC;
}
return res;
}

View File

@ -322,7 +322,7 @@ void icount_start_warp_timer(void)
* to vCPU was processed in advance and vCPU went to sleep.
* Therefore we have to wake it up for doing someting.
*/
if (replay_has_checkpoint()) {
if (replay_has_event()) {
qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
}
return;
@ -404,6 +404,8 @@ void icount_account_warp_timer(void)
return;
}
replay_async_events();
/* warp clock deterministically in record/replay mode */
if (!replay_checkpoint(CHECKPOINT_CLOCK_WARP_ACCOUNT)) {
return;