pulseaudio: process 1/4 buffer max at once
Limit the size of data pieces processed by the pulseaudio worker threads. Never ever process more than 1/4 of the buffer at once. Background: The buffer area currently processed by the pulseaudio thread is blocked, i.e. the main thread (or iothread) can't fill in more data there. The buffer processing time is roughly real-time due to the pa_simple_write() call blocking when the output queue to the pulse server is full. Thus processing big chunks at once means blocking a large part of the buffer for a long time. This brings high latency and can lead to dropouts. When processing the buffer in smaller chunks the rpos handling becomes a problem though. The thread reads hw->rpos without knowing whenever qpa_run_out has already seen the last (small) chunk processed and updated rpos accordingly. There is no point in reading hw->rpos though, pa->rpos can be used instead. We just need to take care to initialize pa->rpos before kicking the thread. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Signed-off-by: malc <av1474@comtv.ru>
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@ -57,9 +57,6 @@ static void *qpa_thread_out (void *arg)
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{
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PAVoiceOut *pa = arg;
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HWVoiceOut *hw = &pa->hw;
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int threshold;
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threshold = conf.divisor ? hw->samples / conf.divisor : 0;
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if (audio_pt_lock (&pa->pt, AUDIO_FUNC)) {
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return NULL;
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@ -73,7 +70,7 @@ static void *qpa_thread_out (void *arg)
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goto exit;
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}
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if (pa->live > threshold) {
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if (pa->live > 0) {
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break;
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}
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@ -82,8 +79,8 @@ static void *qpa_thread_out (void *arg)
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}
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}
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decr = to_mix = pa->live;
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rpos = hw->rpos;
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decr = to_mix = audio_MIN (pa->live, conf.samples >> 2);
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rpos = pa->rpos;
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if (audio_pt_unlock (&pa->pt, AUDIO_FUNC)) {
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return NULL;
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@ -110,8 +107,8 @@ static void *qpa_thread_out (void *arg)
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return NULL;
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}
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pa->live = 0;
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pa->rpos = rpos;
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pa->live -= decr;
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pa->decr += decr;
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}
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@ -152,9 +149,6 @@ static void *qpa_thread_in (void *arg)
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{
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PAVoiceIn *pa = arg;
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HWVoiceIn *hw = &pa->hw;
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int threshold;
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threshold = conf.divisor ? hw->samples / conf.divisor : 0;
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if (audio_pt_lock (&pa->pt, AUDIO_FUNC)) {
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return NULL;
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@ -168,7 +162,7 @@ static void *qpa_thread_in (void *arg)
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goto exit;
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}
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if (pa->dead > threshold) {
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if (pa->dead > 0) {
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break;
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}
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@ -177,8 +171,8 @@ static void *qpa_thread_in (void *arg)
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}
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}
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incr = to_grab = pa->dead;
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wpos = hw->wpos;
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incr = to_grab = audio_MIN (pa->dead, conf.samples >> 2);
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wpos = pa->wpos;
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if (audio_pt_unlock (&pa->pt, AUDIO_FUNC)) {
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return NULL;
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@ -323,6 +317,7 @@ static int qpa_init_out (HWVoiceOut *hw, struct audsettings *as)
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audio_pcm_init_info (&hw->info, &obt_as);
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hw->samples = conf.samples;
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pa->pcm_buf = audio_calloc (AUDIO_FUNC, hw->samples, 1 << hw->info.shift);
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pa->rpos = hw->rpos;
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if (!pa->pcm_buf) {
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dolog ("Could not allocate buffer (%d bytes)\n",
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hw->samples << hw->info.shift);
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@ -377,6 +372,7 @@ static int qpa_init_in (HWVoiceIn *hw, struct audsettings *as)
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audio_pcm_init_info (&hw->info, &obt_as);
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hw->samples = conf.samples;
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pa->pcm_buf = audio_calloc (AUDIO_FUNC, hw->samples, 1 << hw->info.shift);
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pa->wpos = hw->wpos;
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if (!pa->pcm_buf) {
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dolog ("Could not allocate buffer (%d bytes)\n",
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hw->samples << hw->info.shift);
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