tcg: Fix highwater check
A simple typo in the variable to use when comparing vs the highwater mark. Reports are that qemu can in fact segfault occasionally due to this mistake. Signed-off-by: John Clarke <johnc@kirriwa.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -2443,7 +2443,7 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf)
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one operation beginning below the high water mark cannot overrun
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the buffer completely. Thus we can test for overflow after
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generating code without having to check during generation. */
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if (unlikely(s->code_gen_ptr > s->code_gen_highwater)) {
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if (unlikely((void *)s->code_ptr > s->code_gen_highwater)) {
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return -1;
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}
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}
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