input: switch ps/2 kbd to new input api

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2014-03-13 12:39:38 +01:00
parent ce53f2f98f
commit 66e6536e0c
1 changed files with 24 additions and 1 deletions

View File

@ -24,6 +24,7 @@
#include "hw/hw.h"
#include "hw/input/ps2.h"
#include "ui/console.h"
#include "ui/input.h"
#include "sysemu/sysemu.h"
/* debug PC keyboard */
@ -172,6 +173,21 @@ static void ps2_put_keycode(void *opaque, int keycode)
ps2_queue(&s->common, keycode);
}
static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
InputEvent *evt)
{
PS2KbdState *s = (PS2KbdState *)dev;
int scancodes[3], i, count;
qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
count = qemu_input_key_value_to_scancode(evt->key->key,
evt->key->down,
scancodes);
for (i = 0; i < count; i++) {
ps2_put_keycode(s, scancodes[i]);
}
}
uint32_t ps2_read_data(void *opaque)
{
PS2State *s = (PS2State *)opaque;
@ -712,6 +728,12 @@ static const VMStateDescription vmstate_ps2_mouse = {
}
};
static QemuInputHandler ps2_keyboard_handler = {
.name = "QEMU PS/2 Keyboard",
.mask = INPUT_EVENT_MASK_KEY,
.event = ps2_keyboard_event,
};
void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
{
PS2KbdState *s = (PS2KbdState *)g_malloc0(sizeof(PS2KbdState));
@ -720,7 +742,8 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
s->common.update_arg = update_arg;
s->scancode_set = 2;
vmstate_register(NULL, 0, &vmstate_ps2_keyboard, s);
qemu_add_kbd_event_handler(ps2_put_keycode, s);
qemu_input_handler_register((DeviceState *)s,
&ps2_keyboard_handler);
qemu_register_reset(ps2_kbd_reset, s);
return s;
}