hw/display/vmware_vga: do not discard screen updates

In certain circumstances, typically when there is lots changing on the
screen, updates will be discarded resulting in garbled output.

This change simplifies the traversal of the display update FIFO queue
when applying updates. We just track the queue length and iterate up to
the end of the queue.

Additionally when adding updates to the queue, if the buffer reaches
capacity we force a flush before accepting further events.

Signed-off-by: Carwyn Ellis <carwynellis@gmail.com>
Message-Id: <20220206183956.10694-3-carwynellis@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Carwyn Ellis 2022-02-06 18:39:56 +00:00 committed by Gerd Hoffmann
parent a74782936d
commit 67ae042737
2 changed files with 24 additions and 18 deletions

View File

@ -24,6 +24,7 @@ vmware_setmode(uint32_t w, uint32_t h, uint32_t bpp) "%dx%d @ %d bpp"
vmware_verify_rect_less_than_zero(const char *name, const char *param, int x) "%s: %s was < 0 (%d)"
vmware_verify_rect_greater_than_bound(const char *name, const char *param, int bound, int x) "%s: %s was > %d (%d)"
vmware_verify_rect_surface_bound_exceeded(const char *name, const char *component, int bound, const char *param1, int value1, const char *param2, int value2) "%s: %s > %d (%s: %d, %s: %d)"
vmware_update_rect_delayed_flush(void) "display update FIFO full - forcing flush"
# virtio-gpu-base.c
virtio_gpu_features(bool virgl) "virgl %d"

View File

@ -80,7 +80,7 @@ struct vmsvga_state_s {
struct vmsvga_rect_s {
int x, y, w, h;
} redraw_fifo[REDRAW_FIFO_LEN];
int redraw_fifo_first, redraw_fifo_last;
int redraw_fifo_last;
};
#define TYPE_VMWARE_SVGA "vmware-svga"
@ -380,33 +380,39 @@ static inline void vmsvga_update_rect(struct vmsvga_state_s *s,
dpy_gfx_update(s->vga.con, x, y, w, h);
}
static inline void vmsvga_update_rect_delayed(struct vmsvga_state_s *s,
int x, int y, int w, int h)
{
struct vmsvga_rect_s *rect = &s->redraw_fifo[s->redraw_fifo_last++];
s->redraw_fifo_last &= REDRAW_FIFO_LEN - 1;
rect->x = x;
rect->y = y;
rect->w = w;
rect->h = h;
}
static inline void vmsvga_update_rect_flush(struct vmsvga_state_s *s)
{
struct vmsvga_rect_s *rect;
if (s->invalidated) {
s->redraw_fifo_first = s->redraw_fifo_last;
s->redraw_fifo_last = 0;
return;
}
/* Overlapping region updates can be optimised out here - if someone
* knows a smart algorithm to do that, please share. */
while (s->redraw_fifo_first != s->redraw_fifo_last) {
rect = &s->redraw_fifo[s->redraw_fifo_first++];
s->redraw_fifo_first &= REDRAW_FIFO_LEN - 1;
for (int i = 0; i < s->redraw_fifo_last; i++) {
rect = &s->redraw_fifo[i];
vmsvga_update_rect(s, rect->x, rect->y, rect->w, rect->h);
}
s->redraw_fifo_last = 0;
}
static inline void vmsvga_update_rect_delayed(struct vmsvga_state_s *s,
int x, int y, int w, int h)
{
if (s->redraw_fifo_last >= REDRAW_FIFO_LEN) {
trace_vmware_update_rect_delayed_flush();
vmsvga_update_rect_flush(s);
}
struct vmsvga_rect_s *rect = &s->redraw_fifo[s->redraw_fifo_last++];
rect->x = x;
rect->y = y;
rect->w = w;
rect->h = h;
}
#ifdef HW_RECT_ACCEL
@ -1161,7 +1167,6 @@ static void vmsvga_reset(DeviceState *dev)
s->config = 0;
s->svgaid = SVGA_ID;
s->cursor.on = 0;
s->redraw_fifo_first = 0;
s->redraw_fifo_last = 0;
s->syncing = 0;