ui/gtk-egl: Check EGLSurface before doing scanout
The first time gd_egl_scanout_texture() is called, there's a possibility that the GTK drawing area might not be realized yet, in which case its associated GdkWindow is NULL. This means gd_egl_init() was also skipped and the EGLContext and EGLSurface stored in the VirtualGfxConsole are not valid yet. Continuing with the scanout in this conditions would result in hitting an assert in libepoxy: "Couldn't find current GLX or EGL context". A possible workaround is to just ignore the scanout request, giving the the GTK drawing area some time to finish its realization. At that point, the gd_egl_init() will succeed and the EGLContext and EGLSurface stored in the VirtualGfxConsole will be valid. Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20231016123215.2699269-1-quic_acaggian@quicinc.com>
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@ -243,12 +243,19 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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vc->gfx.h = h;
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vc->gfx.y0_top = backing_y_0_top;
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if (!vc->gfx.esurface) {
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gd_egl_init(vc);
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if (!vc->gfx.esurface) {
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return;
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}
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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gtk_egl_set_scanout_mode(vc, true);
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egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
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backing_id, false);
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}
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}
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void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
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