fpu/softfloat: re-factor float to float conversions

This allows us to delete a lot of additional boilerplate
code which is no longer needed.

Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Alex Bennée 2018-03-16 16:45:02 +00:00 committed by Richard Henderson
parent ca3a3d5a31
commit 6fed16b265
3 changed files with 122 additions and 414 deletions

View File

@ -377,46 +377,6 @@ float16 float16_maybe_silence_nan(float16 a, float_status *status)
return a;
}
/*----------------------------------------------------------------------------
| Returns the result of converting the half-precision floating-point NaN
| `a' to the canonical NaN format. If `a' is a signaling NaN, the invalid
| exception is raised.
*----------------------------------------------------------------------------*/
static commonNaNT float16ToCommonNaN(float16 a, float_status *status)
{
commonNaNT z;
if (float16_is_signaling_nan(a, status)) {
float_raise(float_flag_invalid, status);
}
z.sign = float16_val(a) >> 15;
z.low = 0;
z.high = ((uint64_t) float16_val(a)) << 54;
return z;
}
/*----------------------------------------------------------------------------
| Returns the result of converting the canonical NaN `a' to the half-
| precision floating-point format.
*----------------------------------------------------------------------------*/
static float16 commonNaNToFloat16(commonNaNT a, float_status *status)
{
uint16_t mantissa = a.high >> 54;
if (status->default_nan_mode) {
return float16_default_nan(status);
}
if (mantissa) {
return make_float16(((((uint16_t) a.sign) << 15)
| (0x1F << 10) | mantissa));
} else {
return float16_default_nan(status);
}
}
/*----------------------------------------------------------------------------
| Returns 1 if the single-precision floating-point value `a' is a quiet
| NaN; otherwise returns 0.

View File

@ -113,15 +113,6 @@ static inline int extractFloat16Exp(float16 a)
return (float16_val(a) >> 10) & 0x1f;
}
/*----------------------------------------------------------------------------
| Returns the sign bit of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
static inline flag extractFloat16Sign(float16 a)
{
return float16_val(a)>>15;
}
/*----------------------------------------------------------------------------
| Returns the fraction bits of the single-precision floating-point value `a'.
*----------------------------------------------------------------------------*/
@ -254,6 +245,11 @@ static const FloatFmt float16_params = {
FLOAT_PARAMS(5, 10)
};
static const FloatFmt float16_params_ahp = {
FLOAT_PARAMS(5, 10),
.arm_althp = true
};
static const FloatFmt float32_params = {
FLOAT_PARAMS(8, 23)
};
@ -497,14 +493,27 @@ static FloatParts round_canonical(FloatParts p, float_status *s,
return p;
}
/* Explicit FloatFmt version */
static FloatParts float16a_unpack_canonical(float16 f, float_status *s,
const FloatFmt *params)
{
return canonicalize(float16_unpack_raw(f), params, s);
}
static FloatParts float16_unpack_canonical(float16 f, float_status *s)
{
return canonicalize(float16_unpack_raw(f), &float16_params, s);
return float16a_unpack_canonical(f, s, &float16_params);
}
static float16 float16a_round_pack_canonical(FloatParts p, float_status *s,
const FloatFmt *params)
{
return float16_pack_raw(round_canonical(p, s, params));
}
static float16 float16_round_pack_canonical(FloatParts p, float_status *s)
{
return float16_pack_raw(round_canonical(p, s, &float16_params));
return float16a_round_pack_canonical(p, s, &float16_params);
}
static FloatParts float32_unpack_canonical(float32 f, float_status *s)
@ -1181,6 +1190,104 @@ float64 float64_div(float64 a, float64 b, float_status *status)
return float64_round_pack_canonical(pr, status);
}
/*
* Float to Float conversions
*
* Returns the result of converting one float format to another. The
* conversion is performed according to the IEC/IEEE Standard for
* Binary Floating-Point Arithmetic.
*
* The float_to_float helper only needs to take care of raising
* invalid exceptions and handling the conversion on NaNs.
*/
static FloatParts float_to_float(FloatParts a, const FloatFmt *dstf,
float_status *s)
{
if (dstf->arm_althp) {
switch (a.cls) {
case float_class_qnan:
case float_class_snan:
/* There is no NaN in the destination format. Raise Invalid
* and return a zero with the sign of the input NaN.
*/
s->float_exception_flags |= float_flag_invalid;
a.cls = float_class_zero;
a.frac = 0;
a.exp = 0;
break;
case float_class_inf:
/* There is no Inf in the destination format. Raise Invalid
* and return the maximum normal with the correct sign.
*/
s->float_exception_flags |= float_flag_invalid;
a.cls = float_class_normal;
a.exp = dstf->exp_max;
a.frac = ((1ull << dstf->frac_size) - 1) << dstf->frac_shift;
break;
default:
break;
}
} else if (is_nan(a.cls)) {
if (is_snan(a.cls)) {
s->float_exception_flags |= float_flag_invalid;
a = parts_silence_nan(a, s);
}
if (s->default_nan_mode) {
return parts_default_nan(s);
}
}
return a;
}
float32 float16_to_float32(float16 a, bool ieee, float_status *s)
{
const FloatFmt *fmt16 = ieee ? &float16_params : &float16_params_ahp;
FloatParts p = float16a_unpack_canonical(a, s, fmt16);
FloatParts pr = float_to_float(p, &float32_params, s);
return float32_round_pack_canonical(pr, s);
}
float64 float16_to_float64(float16 a, bool ieee, float_status *s)
{
const FloatFmt *fmt16 = ieee ? &float16_params : &float16_params_ahp;
FloatParts p = float16a_unpack_canonical(a, s, fmt16);
FloatParts pr = float_to_float(p, &float64_params, s);
return float64_round_pack_canonical(pr, s);
}
float16 float32_to_float16(float32 a, bool ieee, float_status *s)
{
const FloatFmt *fmt16 = ieee ? &float16_params : &float16_params_ahp;
FloatParts p = float32_unpack_canonical(a, s);
FloatParts pr = float_to_float(p, fmt16, s);
return float16a_round_pack_canonical(pr, s, fmt16);
}
float64 float32_to_float64(float32 a, float_status *s)
{
FloatParts p = float32_unpack_canonical(a, s);
FloatParts pr = float_to_float(p, &float64_params, s);
return float64_round_pack_canonical(pr, s);
}
float16 float64_to_float16(float64 a, bool ieee, float_status *s)
{
const FloatFmt *fmt16 = ieee ? &float16_params : &float16_params_ahp;
FloatParts p = float64_unpack_canonical(a, s);
FloatParts pr = float_to_float(p, fmt16, s);
return float16a_round_pack_canonical(pr, s, fmt16);
}
float32 float64_to_float32(float64 a, float_status *s)
{
FloatParts p = float64_unpack_canonical(a, s);
FloatParts pr = float_to_float(p, &float32_params, s);
return float32_round_pack_canonical(pr, s);
}
/*
* Rounds the floating-point value `a' to an integer, and returns the
* result as a floating-point value. The operation is performed
@ -3124,41 +3231,6 @@ float128 uint64_to_float128(uint64_t a, float_status *status)
return normalizeRoundAndPackFloat128(0, 0x406E, 0, a, status);
}
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| `a' to the double-precision floating-point format. The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
*----------------------------------------------------------------------------*/
float64 float32_to_float64(float32 a, float_status *status)
{
flag aSign;
int aExp;
uint32_t aSig;
a = float32_squash_input_denormal(a, status);
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
if ( aExp == 0xFF ) {
if (aSig) {
return commonNaNToFloat64(float32ToCommonNaN(a, status), status);
}
return packFloat64( aSign, 0x7FF, 0 );
}
if ( aExp == 0 ) {
if ( aSig == 0 ) return packFloat64( aSign, 0, 0 );
normalizeFloat32Subnormal( aSig, &aExp, &aSig );
--aExp;
}
return packFloat64( aSign, aExp + 0x380, ( (uint64_t) aSig )<<29 );
}
/*----------------------------------------------------------------------------
| Returns the result of converting the single-precision floating-point value
| `a' to the extended double-precision floating-point format. The conversion
@ -3677,173 +3749,6 @@ int float32_unordered_quiet(float32 a, float32 b, float_status *status)
return 0;
}
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| `a' to the single-precision floating-point format. The conversion is
| performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
*----------------------------------------------------------------------------*/
float32 float64_to_float32(float64 a, float_status *status)
{
flag aSign;
int aExp;
uint64_t aSig;
uint32_t zSig;
a = float64_squash_input_denormal(a, status);
aSig = extractFloat64Frac( a );
aExp = extractFloat64Exp( a );
aSign = extractFloat64Sign( a );
if ( aExp == 0x7FF ) {
if (aSig) {
return commonNaNToFloat32(float64ToCommonNaN(a, status), status);
}
return packFloat32( aSign, 0xFF, 0 );
}
shift64RightJamming( aSig, 22, &aSig );
zSig = aSig;
if ( aExp || zSig ) {
zSig |= 0x40000000;
aExp -= 0x381;
}
return roundAndPackFloat32(aSign, aExp, zSig, status);
}
/*----------------------------------------------------------------------------
| Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
| half-precision floating-point value, returning the result. After being
| shifted into the proper positions, the three fields are simply added
| together to form the result. This means that any integer portion of `zSig'
| will be added into the exponent. Since a properly normalized significand
| will have an integer portion equal to 1, the `zExp' input should be 1 less
| than the desired result exponent whenever `zSig' is a complete, normalized
| significand.
*----------------------------------------------------------------------------*/
static float16 packFloat16(flag zSign, int zExp, uint16_t zSig)
{
return make_float16(
(((uint32_t)zSign) << 15) + (((uint32_t)zExp) << 10) + zSig);
}
/*----------------------------------------------------------------------------
| Takes an abstract floating-point value having sign `zSign', exponent `zExp',
| and significand `zSig', and returns the proper half-precision floating-
| point value corresponding to the abstract input. Ordinarily, the abstract
| value is simply rounded and packed into the half-precision format, with
| the inexact exception raised if the abstract input cannot be represented
| exactly. However, if the abstract value is too large, the overflow and
| inexact exceptions are raised and an infinity or maximal finite value is
| returned. If the abstract value is too small, the input value is rounded to
| a subnormal number, and the underflow and inexact exceptions are raised if
| the abstract input cannot be represented exactly as a subnormal half-
| precision floating-point number.
| The `ieee' flag indicates whether to use IEEE standard half precision, or
| ARM-style "alternative representation", which omits the NaN and Inf
| encodings in order to raise the maximum representable exponent by one.
| The input significand `zSig' has its binary point between bits 22
| and 23, which is 13 bits to the left of the usual location. This shifted
| significand must be normalized or smaller. If `zSig' is not normalized,
| `zExp' must be 0; in that case, the result returned is a subnormal number,
| and it must not require rounding. In the usual case that `zSig' is
| normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
| Note the slightly odd position of the binary point in zSig compared with the
| other roundAndPackFloat functions. This should probably be fixed if we
| need to implement more float16 routines than just conversion.
| The handling of underflow and overflow follows the IEC/IEEE Standard for
| Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
static float16 roundAndPackFloat16(flag zSign, int zExp,
uint32_t zSig, flag ieee,
float_status *status)
{
int maxexp = ieee ? 29 : 30;
uint32_t mask;
uint32_t increment;
bool rounding_bumps_exp;
bool is_tiny = false;
/* Calculate the mask of bits of the mantissa which are not
* representable in half-precision and will be lost.
*/
if (zExp < 1) {
/* Will be denormal in halfprec */
mask = 0x00ffffff;
if (zExp >= -11) {
mask >>= 11 + zExp;
}
} else {
/* Normal number in halfprec */
mask = 0x00001fff;
}
switch (status->float_rounding_mode) {
case float_round_nearest_even:
increment = (mask + 1) >> 1;
if ((zSig & mask) == increment) {
increment = zSig & (increment << 1);
}
break;
case float_round_ties_away:
increment = (mask + 1) >> 1;
break;
case float_round_up:
increment = zSign ? 0 : mask;
break;
case float_round_down:
increment = zSign ? mask : 0;
break;
default: /* round_to_zero */
increment = 0;
break;
}
rounding_bumps_exp = (zSig + increment >= 0x01000000);
if (zExp > maxexp || (zExp == maxexp && rounding_bumps_exp)) {
if (ieee) {
float_raise(float_flag_overflow | float_flag_inexact, status);
return packFloat16(zSign, 0x1f, 0);
} else {
float_raise(float_flag_invalid, status);
return packFloat16(zSign, 0x1f, 0x3ff);
}
}
if (zExp < 0) {
/* Note that flush-to-zero does not affect half-precision results */
is_tiny =
(status->float_detect_tininess == float_tininess_before_rounding)
|| (zExp < -1)
|| (!rounding_bumps_exp);
}
if (zSig & mask) {
float_raise(float_flag_inexact, status);
if (is_tiny) {
float_raise(float_flag_underflow, status);
}
}
zSig += increment;
if (rounding_bumps_exp) {
zSig >>= 1;
zExp++;
}
if (zExp < -10) {
return packFloat16(zSign, 0, 0);
}
if (zExp < 0) {
zSig >>= -zExp;
zExp = 0;
}
return packFloat16(zSign, zExp, zSig >> 13);
}
/*----------------------------------------------------------------------------
| If `a' is denormal and we are in flush-to-zero mode then set the
| input-denormal exception and return zero. Otherwise just return the value.
@ -3859,163 +3764,6 @@ float16 float16_squash_input_denormal(float16 a, float_status *status)
return a;
}
static void normalizeFloat16Subnormal(uint32_t aSig, int *zExpPtr,
uint32_t *zSigPtr)
{
int8_t shiftCount = countLeadingZeros32(aSig) - 21;
*zSigPtr = aSig << shiftCount;
*zExpPtr = 1 - shiftCount;
}
/* Half precision floats come in two formats: standard IEEE and "ARM" format.
The latter gains extra exponent range by omitting the NaN/Inf encodings. */
float32 float16_to_float32(float16 a, flag ieee, float_status *status)
{
flag aSign;
int aExp;
uint32_t aSig;
aSign = extractFloat16Sign(a);
aExp = extractFloat16Exp(a);
aSig = extractFloat16Frac(a);
if (aExp == 0x1f && ieee) {
if (aSig) {
return commonNaNToFloat32(float16ToCommonNaN(a, status), status);
}
return packFloat32(aSign, 0xff, 0);
}
if (aExp == 0) {
if (aSig == 0) {
return packFloat32(aSign, 0, 0);
}
normalizeFloat16Subnormal(aSig, &aExp, &aSig);
aExp--;
}
return packFloat32( aSign, aExp + 0x70, aSig << 13);
}
float16 float32_to_float16(float32 a, flag ieee, float_status *status)
{
flag aSign;
int aExp;
uint32_t aSig;
a = float32_squash_input_denormal(a, status);
aSig = extractFloat32Frac( a );
aExp = extractFloat32Exp( a );
aSign = extractFloat32Sign( a );
if ( aExp == 0xFF ) {
if (aSig) {
/* Input is a NaN */
if (!ieee) {
float_raise(float_flag_invalid, status);
return packFloat16(aSign, 0, 0);
}
return commonNaNToFloat16(
float32ToCommonNaN(a, status), status);
}
/* Infinity */
if (!ieee) {
float_raise(float_flag_invalid, status);
return packFloat16(aSign, 0x1f, 0x3ff);
}
return packFloat16(aSign, 0x1f, 0);
}
if (aExp == 0 && aSig == 0) {
return packFloat16(aSign, 0, 0);
}
/* Decimal point between bits 22 and 23. Note that we add the 1 bit
* even if the input is denormal; however this is harmless because
* the largest possible single-precision denormal is still smaller
* than the smallest representable half-precision denormal, and so we
* will end up ignoring aSig and returning via the "always return zero"
* codepath.
*/
aSig |= 0x00800000;
aExp -= 0x71;
return roundAndPackFloat16(aSign, aExp, aSig, ieee, status);
}
float64 float16_to_float64(float16 a, flag ieee, float_status *status)
{
flag aSign;
int aExp;
uint32_t aSig;
aSign = extractFloat16Sign(a);
aExp = extractFloat16Exp(a);
aSig = extractFloat16Frac(a);
if (aExp == 0x1f && ieee) {
if (aSig) {
return commonNaNToFloat64(
float16ToCommonNaN(a, status), status);
}
return packFloat64(aSign, 0x7ff, 0);
}
if (aExp == 0) {
if (aSig == 0) {
return packFloat64(aSign, 0, 0);
}
normalizeFloat16Subnormal(aSig, &aExp, &aSig);
aExp--;
}
return packFloat64(aSign, aExp + 0x3f0, ((uint64_t)aSig) << 42);
}
float16 float64_to_float16(float64 a, flag ieee, float_status *status)
{
flag aSign;
int aExp;
uint64_t aSig;
uint32_t zSig;
a = float64_squash_input_denormal(a, status);
aSig = extractFloat64Frac(a);
aExp = extractFloat64Exp(a);
aSign = extractFloat64Sign(a);
if (aExp == 0x7FF) {
if (aSig) {
/* Input is a NaN */
if (!ieee) {
float_raise(float_flag_invalid, status);
return packFloat16(aSign, 0, 0);
}
return commonNaNToFloat16(
float64ToCommonNaN(a, status), status);
}
/* Infinity */
if (!ieee) {
float_raise(float_flag_invalid, status);
return packFloat16(aSign, 0x1f, 0x3ff);
}
return packFloat16(aSign, 0x1f, 0);
}
shift64RightJamming(aSig, 29, &aSig);
zSig = aSig;
if (aExp == 0 && zSig == 0) {
return packFloat16(aSign, 0, 0);
}
/* Decimal point between bits 22 and 23. Note that we add the 1 bit
* even if the input is denormal; however this is harmless because
* the largest possible single-precision denormal is still smaller
* than the smallest representable half-precision denormal, and so we
* will end up ignoring aSig and returning via the "always return zero"
* codepath.
*/
zSig |= 0x00800000;
aExp -= 0x3F1;
return roundAndPackFloat16(aSign, aExp, zSig, ieee, status);
}
/*----------------------------------------------------------------------------
| Returns the result of converting the double-precision floating-point value
| `a' to the extended double-precision floating-point format. The conversion

View File

@ -211,10 +211,10 @@ float128 uint64_to_float128(uint64_t, float_status *status);
/*----------------------------------------------------------------------------
| Software half-precision conversion routines.
*----------------------------------------------------------------------------*/
float16 float32_to_float16(float32, flag, float_status *status);
float32 float16_to_float32(float16, flag, float_status *status);
float16 float64_to_float16(float64 a, flag ieee, float_status *status);
float64 float16_to_float64(float16 a, flag ieee, float_status *status);
float16 float32_to_float16(float32, bool ieee, float_status *status);
float32 float16_to_float32(float16, bool ieee, float_status *status);
float16 float64_to_float16(float64 a, bool ieee, float_status *status);
float64 float16_to_float64(float16 a, bool ieee, float_status *status);
int16_t float16_to_int16(float16, float_status *status);
uint16_t float16_to_uint16(float16 a, float_status *status);
int16_t float16_to_int16_round_to_zero(float16, float_status *status);