egl: no need to lookup EGL functions manually
libepoxy handles loading the function pointer and dispatching the call, so you don't have to worry about it. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132455.1025608-1-marcandre.lureau@redhat.com>
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@ -439,10 +439,8 @@ static EGLDisplay qemu_egl_get_display(EGLNativeDisplayType native,
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/* In practise any EGL 1.5 implementation would support the EXT extension */
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/* In practise any EGL 1.5 implementation would support the EXT extension */
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if (epoxy_has_egl_extension(NULL, "EGL_EXT_platform_base")) {
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if (epoxy_has_egl_extension(NULL, "EGL_EXT_platform_base")) {
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PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplayEXT =
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if (platform != 0) {
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(void *) eglGetProcAddress("eglGetPlatformDisplayEXT");
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dpy = eglGetPlatformDisplayEXT(platform, native, NULL);
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if (getPlatformDisplayEXT && platform != 0) {
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dpy = getPlatformDisplayEXT(platform, native, NULL);
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}
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}
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}
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}
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