Fix detection of 15 bit display depth
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4936 c046a42c-6fe2-441c-8c8c-71466251a162
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11
sdl.c
11
sdl.c
@ -89,6 +89,17 @@ static void sdl_resize(DisplayState *ds, int w, int h)
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ds->data = screen->pixels;
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ds->linesize = screen->pitch;
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ds->depth = screen->format->BitsPerPixel;
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/* SDL BitsPerPixel never indicates any values other than
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multiples of 8, so we need to check for strange depths. */
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if (ds->depth == 16) {
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uint32_t mask;
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mask = screen->format->Rmask;
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mask |= screen->format->Gmask;
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mask |= screen->format->Bmask;
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if ((mask & 0x8000) == 0)
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ds->depth = 15;
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}
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if (ds->depth == 32 && screen->format->Rshift == 0) {
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ds->bgr = 1;
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} else {
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