ps2: fix mouse stream corruption
Commit7abe7eb294
"ps2: Fix mouse stream corruption due to lost data" added code to avoid mouse stream corruptions but the calculation of the needed free queue size was wrong. Fix this. To reproduce, open a text file with the vim 7.3 32 bit for DOS exe- cutable in a FreeDOS client started with -display sdl and move the mouse around for a few seconds. You will quickly see erratic mouse movements and unexpected mouse clicks. CuteMouse (ctmouse.exe) in FreeDOS doesn't try to re-sync the mouse stream. Fixes:7abe7eb294
("ps2: Fix mouse stream corruption due to lost data") Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210525181441.27768-1-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
parent
644f66bf5d
commit
76968101f5
@ -646,7 +646,8 @@ void ps2_keyboard_set_translation(void *opaque, int mode)
|
||||
|
||||
static int ps2_mouse_send_packet(PS2MouseState *s)
|
||||
{
|
||||
const int needed = 3 + (s->mouse_type - 2);
|
||||
/* IMPS/2 and IMEX send 4 bytes, PS2 sends 3 bytes */
|
||||
const int needed = s->mouse_type ? 4 : 3;
|
||||
unsigned int b;
|
||||
int dx1, dy1, dz1;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user