sdlaudio: fix samples vs. frames mix-up

Fix the same samples vs. frames mix-up that the previous commit
fixed for the PulseAudio backend.

Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Message-Id: <20220301191311.26695-15-vr_qemu@t-online.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Volker Rümelin 2022-03-01 20:13:11 +01:00 committed by Gerd Hoffmann
parent acf7a70598
commit 7b67252807

View File

@ -347,11 +347,8 @@ static int sdl_init_out(HWVoiceOut *hw, struct audsettings *as,
req.freq = as->freq;
req.format = aud_to_sdlfmt (as->fmt);
req.channels = as->nchannels;
/*
* This is wrong. SDL samples are QEMU frames. The buffer size will be
* the requested buffer size multiplied by the number of channels.
*/
req.samples = audio_buffer_samples(
/* SDL samples are QEMU frames */
req.samples = audio_buffer_frames(
qapi_AudiodevSdlPerDirectionOptions_base(spdo), as, 11610);
req.callback = sdl_callback_out;
req.userdata = sdl;