ps2: check PS2Queue pointers in post_load routine
During Qemu guest migration, a destination process invokes ps2 post_load function. In that, if 'rptr' and 'count' values were invalid, it could lead to OOB access or infinite loop issue. Add check to avoid it. Reported-by: Cyrille Chatras <cyrille.chatras@orange.com> Signed-off-by: Prasad J Pandit <pjp@fedoraproject.org> Message-id: 20171116075155.22378-1-ppandit@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -1225,24 +1225,21 @@ static void ps2_common_reset(PS2State *s)
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static void ps2_common_post_load(PS2State *s)
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{
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PS2Queue *q = &s->queue;
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int size;
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int i;
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int tmp_data[PS2_QUEUE_SIZE];
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uint8_t i, size;
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uint8_t tmp_data[PS2_QUEUE_SIZE];
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/* set the useful data buffer queue size, < PS2_QUEUE_SIZE */
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size = q->count > PS2_QUEUE_SIZE ? 0 : q->count;
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size = (q->count < 0 || q->count > PS2_QUEUE_SIZE) ? 0 : q->count;
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/* move the queue elements to the start of data array */
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if (size > 0) {
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for (i = 0; i < size; i++) {
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/* move the queue elements to the temporary buffer */
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tmp_data[i] = q->data[q->rptr];
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if (++q->rptr == 256) {
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q->rptr = 0;
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}
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for (i = 0; i < size; i++) {
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if (q->rptr < 0 || q->rptr >= sizeof(q->data)) {
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q->rptr = 0;
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}
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memcpy(q->data, tmp_data, size);
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tmp_data[i] = q->data[q->rptr++];
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}
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memcpy(q->data, tmp_data, size);
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/* reset rptr/wptr/count */
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q->rptr = 0;
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q->wptr = size;
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