sdlaudio: do not allow multiple instances
Since SDL uses a lot of global data, we can't create independent instances of sdl audio backend. Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -55,6 +55,7 @@ static struct SDLAudioState {
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SDL_mutex *mutex;
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SDL_sem *sem;
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int initialized;
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bool driver_created;
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} glob_sdl;
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typedef struct SDLAudioState SDLAudioState;
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@ -393,6 +394,10 @@ static int sdl_ctl_out (HWVoiceOut *hw, int cmd, ...)
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static void *sdl_audio_init (void)
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{
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SDLAudioState *s = &glob_sdl;
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if (s->driver_created) {
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sdl_logerr("Can't create multiple sdl backends\n");
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return NULL;
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}
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if (SDL_InitSubSystem (SDL_INIT_AUDIO)) {
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sdl_logerr ("SDL failed to initialize audio subsystem\n");
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@ -414,6 +419,7 @@ static void *sdl_audio_init (void)
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return NULL;
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}
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s->driver_created = true;
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return s;
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}
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@ -424,6 +430,7 @@ static void sdl_audio_fini (void *opaque)
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SDL_DestroySemaphore (s->sem);
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SDL_DestroyMutex (s->mutex);
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SDL_QuitSubSystem (SDL_INIT_AUDIO);
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s->driver_created = false;
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}
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static struct audio_option sdl_options[] = {
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