ps2: add and use PS2State typedef
Cleanup: Create and use a typedef for PS2State and stop passing void pointers. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170606112105.13331-2-kraxel@redhat.com
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@ -85,12 +85,12 @@ typedef struct {
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int rptr, wptr, count;
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} PS2Queue;
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typedef struct {
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struct PS2State {
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PS2Queue queue;
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int32_t write_cmd;
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void (*update_irq)(void *, int);
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void *update_arg;
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} PS2State;
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};
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typedef struct {
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PS2State common;
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@ -551,9 +551,8 @@ static uint8_t translate_table[256] = {
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0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff,
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};
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void ps2_queue(void *opaque, int b)
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void ps2_queue(PS2State *s, int b)
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{
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PS2State *s = (PS2State *)opaque;
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PS2Queue *q = &s->queue;
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if (q->count >= PS2_QUEUE_SIZE - 1)
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@ -692,13 +691,12 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
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}
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}
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uint32_t ps2_read_data(void *opaque)
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uint32_t ps2_read_data(PS2State *s)
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{
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PS2State *s = (PS2State *)opaque;
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PS2Queue *q;
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int val, index;
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trace_ps2_read_data(opaque);
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trace_ps2_read_data(s);
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q = &s->queue;
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if (q->count == 0) {
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/* NOTE: if no data left, we return the last keyboard one
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@ -36,8 +36,8 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg);
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void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg);
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void ps2_write_mouse(void *, int val);
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void ps2_write_keyboard(void *, int val);
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uint32_t ps2_read_data(void *);
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void ps2_queue(void *, int b);
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uint32_t ps2_read_data(PS2State *s);
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void ps2_queue(PS2State *s, int b);
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void ps2_keyboard_set_translation(void *opaque, int mode);
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void ps2_mouse_fake_event(void *opaque);
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@ -76,6 +76,7 @@ typedef struct PixelFormat PixelFormat;
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typedef struct PostcopyDiscardState PostcopyDiscardState;
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typedef struct Property Property;
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typedef struct PropertyInfo PropertyInfo;
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typedef struct PS2State PS2State;
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typedef struct QEMUBH QEMUBH;
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typedef struct QemuConsole QemuConsole;
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typedef struct QEMUFile QEMUFile;
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