target-lm32: Move TCG initialization to LM32CPU initfn
Signed-off-by: Andreas Färber <afaerber@suse.de>
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@ -58,10 +58,16 @@ static void lm32_cpu_initfn(Object *obj)
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{
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LM32CPU *cpu = LM32_CPU(obj);
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CPULM32State *env = &cpu->env;
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static bool tcg_initialized;
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cpu_exec_init(env);
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env->flags = 0;
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if (tcg_enabled() && !tcg_initialized) {
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tcg_initialized = true;
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lm32_translate_init();
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}
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}
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static void lm32_cpu_class_init(ObjectClass *oc, void *data)
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@ -197,7 +197,6 @@ LM32CPU *cpu_lm32_init(const char *cpu_model)
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LM32CPU *cpu;
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CPULM32State *env;
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const LM32Def *def;
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static int tcg_initialized;
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def = cpu_lm32_find_by_name(cpu_model);
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if (!def) {
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@ -212,11 +211,6 @@ LM32CPU *cpu_lm32_init(const char *cpu_model)
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env->num_wps = def->num_watchpoints;
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env->cfg = cfg_by_def(def);
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if (tcg_enabled() && !tcg_initialized) {
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tcg_initialized = 1;
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lm32_translate_init();
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}
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object_property_set_bool(OBJECT(cpu), true, "realized", NULL);
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return cpu;
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