target-lm32: Move TCG initialization to LM32CPU initfn

Signed-off-by: Andreas Färber <afaerber@suse.de>
This commit is contained in:
Andreas Färber 2013-01-20 00:05:12 +01:00
parent d1a94fec3d
commit 868e282427
2 changed files with 6 additions and 6 deletions

View File

@ -58,10 +58,16 @@ static void lm32_cpu_initfn(Object *obj)
{
LM32CPU *cpu = LM32_CPU(obj);
CPULM32State *env = &cpu->env;
static bool tcg_initialized;
cpu_exec_init(env);
env->flags = 0;
if (tcg_enabled() && !tcg_initialized) {
tcg_initialized = true;
lm32_translate_init();
}
}
static void lm32_cpu_class_init(ObjectClass *oc, void *data)

View File

@ -197,7 +197,6 @@ LM32CPU *cpu_lm32_init(const char *cpu_model)
LM32CPU *cpu;
CPULM32State *env;
const LM32Def *def;
static int tcg_initialized;
def = cpu_lm32_find_by_name(cpu_model);
if (!def) {
@ -212,11 +211,6 @@ LM32CPU *cpu_lm32_init(const char *cpu_model)
env->num_wps = def->num_watchpoints;
env->cfg = cfg_by_def(def);
if (tcg_enabled() && !tcg_initialized) {
tcg_initialized = 1;
lm32_translate_init();
}
object_property_set_bool(OBJECT(cpu), true, "realized", NULL);
return cpu;