input: switch hid mouse and tablet to the new input layer api.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2014-05-19 15:02:21 +02:00
parent 1ff5eedd1d
commit 8b84286f4c
2 changed files with 124 additions and 72 deletions

View File

@ -105,57 +105,115 @@ void hid_set_next_idle(HIDState *hs)
}
}
static void hid_pointer_event_clear(HIDPointerEvent *e, int buttons)
static void hid_pointer_event(DeviceState *dev, QemuConsole *src,
InputEvent *evt)
{
e->xdx = e->ydy = e->dz = 0;
e->buttons_state = buttons;
static const int bmap[INPUT_BUTTON_MAX] = {
[INPUT_BUTTON_LEFT] = 0x01,
[INPUT_BUTTON_RIGHT] = 0x02,
[INPUT_BUTTON_MIDDLE] = 0x04,
};
HIDState *hs = (HIDState *)dev;
HIDPointerEvent *e;
assert(hs->n < QUEUE_LENGTH);
e = &hs->ptr.queue[(hs->head + hs->n) & QUEUE_MASK];
switch (evt->kind) {
case INPUT_EVENT_KIND_REL:
if (evt->rel->axis == INPUT_AXIS_X) {
e->xdx += evt->rel->value;
} else if (evt->rel->axis == INPUT_AXIS_Y) {
e->ydy -= evt->rel->value;
}
break;
case INPUT_EVENT_KIND_ABS:
if (evt->rel->axis == INPUT_AXIS_X) {
e->xdx = evt->rel->value;
} else if (evt->rel->axis == INPUT_AXIS_Y) {
e->ydy = evt->rel->value;
}
break;
case INPUT_EVENT_KIND_BTN:
if (evt->btn->down) {
e->buttons_state |= bmap[evt->btn->button];
if (evt->btn->button == INPUT_BUTTON_WHEEL_UP) {
e->dz--;
} else if (evt->btn->button == INPUT_BUTTON_WHEEL_DOWN) {
e->dz++;
}
} else {
e->buttons_state &= ~bmap[evt->btn->button];
}
break;
default:
/* keep gcc happy */
break;
}
}
static void hid_pointer_event_combine(HIDPointerEvent *e, int xyrel,
int x1, int y1, int z1) {
if (xyrel) {
e->xdx += x1;
e->ydy += y1;
} else {
e->xdx = x1;
e->ydy = y1;
/* Windows drivers do not like the 0/0 position and ignore such
* events. */
if (!(x1 | y1)) {
e->xdx = 1;
static void hid_pointer_sync(DeviceState *dev)
{
HIDState *hs = (HIDState *)dev;
HIDPointerEvent *prev, *curr, *next;
bool event_compression = false;
if (hs->n == QUEUE_LENGTH-1) {
/*
* Queue full. We are loosing information, but we at least
* keep track of most recent button state.
*/
return;
}
prev = &hs->ptr.queue[(hs->head + hs->n - 1) & QUEUE_MASK];
curr = &hs->ptr.queue[(hs->head + hs->n) & QUEUE_MASK];
next = &hs->ptr.queue[(hs->head + hs->n + 1) & QUEUE_MASK];
if (hs->n > 0) {
/*
* No button state change between previous and current event
* (and previous wasn't seen by the guest yet), so there is
* motion information only and we can combine the two event
* into one.
*/
if (curr->buttons_state == prev->buttons_state) {
event_compression = true;
}
}
e->dz += z1;
}
static void hid_pointer_event(void *opaque,
int x1, int y1, int z1, int buttons_state)
{
HIDState *hs = opaque;
unsigned use_slot = (hs->head + hs->n - 1) & QUEUE_MASK;
unsigned previous_slot = (use_slot - 1) & QUEUE_MASK;
/* We combine events where feasible to keep the queue small. We shouldn't
* combine anything with the first event of a particular button state, as
* that would change the location of the button state change. When the
* queue is empty, a second event is needed because we don't know if
* the first event changed the button state. */
if (hs->n == QUEUE_LENGTH) {
/* Queue full. Discard old button state, combine motion normally. */
hs->ptr.queue[use_slot].buttons_state = buttons_state;
} else if (hs->n < 2 ||
hs->ptr.queue[use_slot].buttons_state != buttons_state ||
hs->ptr.queue[previous_slot].buttons_state !=
hs->ptr.queue[use_slot].buttons_state) {
/* Cannot or should not combine, so add an empty item to the queue. */
QUEUE_INCR(use_slot);
if (event_compression) {
/* add current motion to previous, clear current */
if (hs->kind == HID_MOUSE) {
prev->xdx += curr->xdx;
curr->xdx = 0;
prev->ydy -= curr->ydy;
curr->ydy = 0;
} else {
prev->xdx = curr->xdx;
prev->ydy = curr->ydy;
}
prev->dz += curr->dz;
curr->dz = 0;
} else {
/* prepate next (clear rel, copy abs + btns) */
if (hs->kind == HID_MOUSE) {
next->xdx = 0;
next->ydy = 0;
} else {
next->xdx = curr->xdx;
next->ydy = curr->ydy;
}
next->dz = 0;
next->buttons_state = curr->buttons_state;
/* make current guest visible, notify guest */
hs->n++;
hid_pointer_event_clear(&hs->ptr.queue[use_slot], buttons_state);
hs->event(hs);
}
hid_pointer_event_combine(&hs->ptr.queue[use_slot],
hs->kind == HID_MOUSE,
x1, y1, z1);
hs->event(hs);
}
static void hid_keyboard_event(DeviceState *dev, QemuConsole *src,
@ -254,14 +312,14 @@ static inline int int_clamp(int val, int vmin, int vmax)
void hid_pointer_activate(HIDState *hs)
{
if (!hs->ptr.mouse_grabbed) {
qemu_activate_mouse_event_handler(hs->ptr.eh_entry);
qemu_input_handler_activate(hs->s);
hs->ptr.mouse_grabbed = 1;
}
}
int hid_pointer_poll(HIDState *hs, uint8_t *buf, int len)
{
int dx, dy, dz, b, l;
int dx, dy, dz, l;
int index;
HIDPointerEvent *e;
@ -286,17 +344,6 @@ int hid_pointer_poll(HIDState *hs, uint8_t *buf, int len)
dz = int_clamp(e->dz, -127, 127);
e->dz -= dz;
b = 0;
if (e->buttons_state & MOUSE_EVENT_LBUTTON) {
b |= 0x01;
}
if (e->buttons_state & MOUSE_EVENT_RBUTTON) {
b |= 0x02;
}
if (e->buttons_state & MOUSE_EVENT_MBUTTON) {
b |= 0x04;
}
if (hs->n &&
!e->dz &&
(hs->kind == HID_TABLET || (!e->xdx && !e->ydy))) {
@ -311,7 +358,7 @@ int hid_pointer_poll(HIDState *hs, uint8_t *buf, int len)
switch (hs->kind) {
case HID_MOUSE:
if (len > l) {
buf[l++] = b;
buf[l++] = e->buttons_state;
}
if (len > l) {
buf[l++] = dx;
@ -326,7 +373,7 @@ int hid_pointer_poll(HIDState *hs, uint8_t *buf, int len)
case HID_TABLET:
if (len > l) {
buf[l++] = b;
buf[l++] = e->buttons_state;
}
if (len > l) {
buf[l++] = dx & 0xff;
@ -420,15 +467,7 @@ void hid_reset(HIDState *hs)
void hid_free(HIDState *hs)
{
switch (hs->kind) {
case HID_KEYBOARD:
qemu_input_handler_unregister(hs->s);
break;
case HID_MOUSE:
case HID_TABLET:
qemu_remove_mouse_event_handler(hs->ptr.eh_entry);
break;
}
qemu_input_handler_unregister(hs->s);
hid_del_idle_timer(hs);
}
@ -438,6 +477,20 @@ static QemuInputHandler hid_keyboard_handler = {
.event = hid_keyboard_event,
};
static QemuInputHandler hid_mouse_handler = {
.name = "QEMU HID Mouse",
.mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
.event = hid_pointer_event,
.sync = hid_pointer_sync,
};
static QemuInputHandler hid_tablet_handler = {
.name = "QEMU HID Tablet",
.mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_ABS,
.event = hid_pointer_event,
.sync = hid_pointer_sync,
};
void hid_init(HIDState *hs, int kind, HIDEventFunc event)
{
hs->kind = kind;
@ -448,11 +501,11 @@ void hid_init(HIDState *hs, int kind, HIDEventFunc event)
&hid_keyboard_handler);
qemu_input_handler_activate(hs->s);
} else if (hs->kind == HID_MOUSE) {
hs->ptr.eh_entry = qemu_add_mouse_event_handler(hid_pointer_event, hs,
0, "QEMU HID Mouse");
hs->s = qemu_input_handler_register((DeviceState *)hs,
&hid_mouse_handler);
} else if (hs->kind == HID_TABLET) {
hs->ptr.eh_entry = qemu_add_mouse_event_handler(hid_pointer_event, hs,
1, "QEMU HID Tablet");
hs->s = qemu_input_handler_register((DeviceState *)hs,
&hid_tablet_handler);
}
}

View File

@ -23,7 +23,6 @@ typedef void (*HIDEventFunc)(HIDState *s);
typedef struct HIDMouseState {
HIDPointerEvent queue[QUEUE_LENGTH];
int mouse_grabbed;
QEMUPutMouseEntry *eh_entry;
} HIDMouseState;
typedef struct HIDKeyboardState {