qapi: Restrict LostTickPolicy enum to machine code
Restricting LostTickPolicy to machine.json pulls slightly less QAPI-generated code into user-mode. Acked-by: Markus Armbruster <armbru@redhat.com> Acked-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20200913195348.1064154-2-philmd@redhat.com> [Add rationale to commit message] Signed-off-by: Markus Armbruster <armbru@redhat.com>
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@ -4,6 +4,7 @@
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#include "qapi/error.h"
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#include "hw/pci/pci.h"
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#include "qapi/qapi-types-block.h"
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#include "qapi/qapi-types-machine.h"
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#include "qapi/qapi-types-misc.h"
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#include "qapi/qmp/qerror.h"
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#include "qemu/ctype.h"
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@ -25,7 +25,7 @@
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#include "qemu/osdep.h"
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#include <linux/kvm.h>
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#include "qapi/qapi-types-misc.h"
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#include "qapi/qapi-types-machine.h"
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#include "qapi/error.h"
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#include "qemu/module.h"
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#include "qemu/timer.h"
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@ -9,7 +9,7 @@
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#ifndef HW_RTC_MC146818RTC_H
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#define HW_RTC_MC146818RTC_H
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#include "qapi/qapi-types-misc.h"
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#include "qapi/qapi-types-machine.h"
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#include "qemu/queue.h"
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#include "qemu/timer.h"
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#include "hw/isa/isa.h"
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@ -402,6 +402,38 @@
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##
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{ 'command': 'query-target', 'returns': 'TargetInfo' }
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##
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# @LostTickPolicy:
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#
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# Policy for handling lost ticks in timer devices. Ticks end up getting
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# lost when, for example, the guest is paused.
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#
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# @discard: throw away the missed ticks and continue with future injection
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# normally. The guest OS will see the timer jump ahead by a
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# potentially quite significant amount all at once, as if the
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# intervening chunk of time had simply not existed; needless to
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# say, such a sudden jump can easily confuse a guest OS which is
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# not specifically prepared to deal with it. Assuming the guest
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# OS can deal correctly with the time jump, the time in the guest
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# and in the host should now match.
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#
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# @delay: continue to deliver ticks at the normal rate. The guest OS will
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# not notice anything is amiss, as from its point of view time will
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# have continued to flow normally. The time in the guest should now
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# be behind the time in the host by exactly the amount of time during
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# which ticks have been missed.
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#
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# @slew: deliver ticks at a higher rate to catch up with the missed ticks.
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# The guest OS will not notice anything is amiss, as from its point
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# of view time will have continued to flow normally. Once the timer
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# has managed to catch up with all the missing ticks, the time in
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# the guest and in the host should match.
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#
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# Since: 2.0
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##
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{ 'enum': 'LostTickPolicy',
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'data': ['discard', 'delay', 'slew' ] }
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##
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# @NumaOptionsType:
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#
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@ -8,38 +8,6 @@
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{ 'include': 'common.json' }
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##
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# @LostTickPolicy:
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#
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# Policy for handling lost ticks in timer devices. Ticks end up getting
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# lost when, for example, the guest is paused.
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#
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# @discard: throw away the missed ticks and continue with future injection
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# normally. The guest OS will see the timer jump ahead by a
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# potentially quite significant amount all at once, as if the
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# intervening chunk of time had simply not existed; needless to
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# say, such a sudden jump can easily confuse a guest OS which is
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# not specifically prepared to deal with it. Assuming the guest
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# OS can deal correctly with the time jump, the time in the guest
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# and in the host should now match.
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#
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# @delay: continue to deliver ticks at the normal rate. The guest OS will
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# not notice anything is amiss, as from its point of view time will
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# have continued to flow normally. The time in the guest should now
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# be behind the time in the host by exactly the amount of time during
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# which ticks have been missed.
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#
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# @slew: deliver ticks at a higher rate to catch up with the missed ticks.
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# The guest OS will not notice anything is amiss, as from its point
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# of view time will have continued to flow normally. Once the timer
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# has managed to catch up with all the missing ticks, the time in
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# the guest and in the host should match.
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#
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# Since: 2.0
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##
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{ 'enum': 'LostTickPolicy',
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'data': ['discard', 'delay', 'slew' ] }
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##
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# @add_client:
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#
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