ui: fix mixup between qnum and qcode in SDL1 key handling

The previous commit:

  commit 2ec78706d1
  Author: Daniel P. Berrange <berrange@redhat.com>
  Date:   Wed Jan 17 16:47:15 2018 +0000

    ui: convert GTK and SDL1 frontends to keycodemapdb

changed the x_keymap.c keymap so that its target was qcodes instead of
qnums. It updated the GTK frontend to take account of this change, but
forgot to update the SDL1 frontend. Thus the SDL frontend was getting
qcodes but dispatching them as if they were qnums. IOW, keyboard input
was completely hosed with SDL1. Since the keyboard layout tables are
still all based on qnums, it is easier to just keep SDL1 using qnums as
it will be deleted in a few releases time.

Reported-by: BALATON Zoltan <balaton@eik.bme.hu>
Signed-off-by: Daniel P. Berrangé <berrange@redhat.com>
Tested-by: BALATON Zoltan <balaton@eik.bme.hu>
Message-id: 20180201180033.14255-1-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Daniel P. Berrangé 2018-02-01 18:00:33 +00:00 committed by Gerd Hoffmann
parent 11ed801d3d
commit 8ea9c80a19

View File

@ -242,6 +242,7 @@ static const guint16 *sdl_get_keymap(size_t *maplen)
static uint8_t sdl_keyevent_to_keycode(const SDL_KeyboardEvent *ev) static uint8_t sdl_keyevent_to_keycode(const SDL_KeyboardEvent *ev)
{ {
int qcode;
if (!keycode_map) { if (!keycode_map) {
return 0; return 0;
} }
@ -249,7 +250,13 @@ static uint8_t sdl_keyevent_to_keycode(const SDL_KeyboardEvent *ev)
return 0; return 0;
} }
return keycode_map[ev->keysym.scancode]; qcode = keycode_map[ev->keysym.scancode];
if (qcode > qemu_input_map_qcode_to_qnum_len) {
return 0;
}
return qemu_input_map_qcode_to_qnum[qcode];
} }
static void reset_keys(void) static void reset_keys(void)