ps2: QOMify PS2KbdState

Make PS2KbdState into a new PS2_KBD_DEVICE QOM type which inherits from the
abstract PS2_DEVICE type.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Helge Deller <deller@gmx.de>
Message-Id: <20220624134109.881989-4-mark.cave-ayland@ilande.co.uk>
This commit is contained in:
Mark Cave-Ayland 2022-06-24 14:40:18 +01:00
parent 64bbdd138a
commit 8f84e53cd0
1 changed files with 65 additions and 39 deletions

View File

@ -31,6 +31,7 @@
#include "ui/input.h"
#include "sysemu/reset.h"
#include "sysemu/runstate.h"
#include "qapi/error.h"
#include "trace.h"
@ -108,15 +109,19 @@ struct PS2State {
#define TYPE_PS2_DEVICE "ps2-device"
OBJECT_DECLARE_SIMPLE_TYPE(PS2State, PS2_DEVICE)
typedef struct {
PS2State common;
struct PS2KbdState {
PS2State parent_obj;
int scan_enabled;
int translate;
int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
int ledstate;
bool need_high_bit;
unsigned int modifiers; /* bitmask of MOD_* constants above */
} PS2KbdState;
};
#define TYPE_PS2_KBD_DEVICE "ps2-kbd"
OBJECT_DECLARE_SIMPLE_TYPE(PS2KbdState, PS2_KBD_DEVICE)
typedef struct {
PS2State common;
@ -330,6 +335,7 @@ static void ps2_cqueue_reset(PS2State *s)
static void ps2_put_keycode(void *opaque, int keycode)
{
PS2KbdState *s = opaque;
PS2State *ps = PS2_DEVICE(s);
trace_ps2_put_keycode(opaque, keycode);
qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER, NULL);
@ -338,13 +344,13 @@ static void ps2_put_keycode(void *opaque, int keycode)
if (keycode == 0xf0) {
s->need_high_bit = true;
} else if (s->need_high_bit) {
ps2_queue(&s->common, translate_table[keycode] | 0x80);
ps2_queue(ps, translate_table[keycode] | 0x80);
s->need_high_bit = false;
} else {
ps2_queue(&s->common, translate_table[keycode]);
ps2_queue(ps, translate_table[keycode]);
}
} else {
ps2_queue(&s->common, keycode);
ps2_queue(ps, keycode);
}
}
@ -617,96 +623,99 @@ static void ps2_set_ledstate(PS2KbdState *s, int ledstate)
static void ps2_reset_keyboard(PS2KbdState *s)
{
PS2State *ps2 = PS2_DEVICE(s);
trace_ps2_reset_keyboard(s);
s->scan_enabled = 1;
s->scancode_set = 2;
ps2_reset_queue(&s->common);
ps2_reset_queue(ps2);
ps2_set_ledstate(s, 0);
}
void ps2_write_keyboard(void *opaque, int val)
{
PS2KbdState *s = (PS2KbdState *)opaque;
PS2State *ps2 = PS2_DEVICE(s);
trace_ps2_write_keyboard(opaque, val);
ps2_cqueue_reset(&s->common);
switch (s->common.write_cmd) {
ps2_cqueue_reset(ps2);
switch (ps2->write_cmd) {
default:
case -1:
switch (val) {
case 0x00:
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
break;
case 0x05:
ps2_cqueue_1(&s->common, KBD_REPLY_RESEND);
ps2_cqueue_1(ps2, KBD_REPLY_RESEND);
break;
case KBD_CMD_GET_ID:
/* We emulate a MF2 AT keyboard here */
ps2_cqueue_3(&s->common, KBD_REPLY_ACK, KBD_REPLY_ID,
ps2_cqueue_3(ps2, KBD_REPLY_ACK, KBD_REPLY_ID,
s->translate ? 0x41 : 0x83);
break;
case KBD_CMD_ECHO:
ps2_cqueue_1(&s->common, KBD_CMD_ECHO);
ps2_cqueue_1(ps2, KBD_CMD_ECHO);
break;
case KBD_CMD_ENABLE:
s->scan_enabled = 1;
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
break;
case KBD_CMD_SCANCODE:
case KBD_CMD_SET_LEDS:
case KBD_CMD_SET_RATE:
case KBD_CMD_SET_MAKE_BREAK:
s->common.write_cmd = val;
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
ps2->write_cmd = val;
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
break;
case KBD_CMD_RESET_DISABLE:
ps2_reset_keyboard(s);
s->scan_enabled = 0;
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
break;
case KBD_CMD_RESET_ENABLE:
ps2_reset_keyboard(s);
s->scan_enabled = 1;
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
break;
case KBD_CMD_RESET:
ps2_reset_keyboard(s);
ps2_cqueue_2(&s->common,
ps2_cqueue_2(ps2,
KBD_REPLY_ACK,
KBD_REPLY_POR);
break;
case KBD_CMD_SET_TYPEMATIC:
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
break;
default:
ps2_cqueue_1(&s->common, KBD_REPLY_RESEND);
ps2_cqueue_1(ps2, KBD_REPLY_RESEND);
break;
}
break;
case KBD_CMD_SET_MAKE_BREAK:
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
s->common.write_cmd = -1;
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
ps2->write_cmd = -1;
break;
case KBD_CMD_SCANCODE:
if (val == 0) {
ps2_cqueue_2(&s->common, KBD_REPLY_ACK, s->translate ?
ps2_cqueue_2(ps2, KBD_REPLY_ACK, s->translate ?
translate_table[s->scancode_set] : s->scancode_set);
} else if (val >= 1 && val <= 3) {
s->scancode_set = val;
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
} else {
ps2_cqueue_1(&s->common, KBD_REPLY_RESEND);
ps2_cqueue_1(ps2, KBD_REPLY_RESEND);
}
s->common.write_cmd = -1;
ps2->write_cmd = -1;
break;
case KBD_CMD_SET_LEDS:
ps2_set_ledstate(s, val);
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
s->common.write_cmd = -1;
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
ps2->write_cmd = -1;
break;
case KBD_CMD_SET_RATE:
ps2_cqueue_1(&s->common, KBD_REPLY_ACK);
s->common.write_cmd = -1;
ps2_cqueue_1(ps2, KBD_REPLY_ACK);
ps2->write_cmd = -1;
break;
}
}
@ -1075,9 +1084,10 @@ static void ps2_common_post_load(PS2State *s)
static void ps2_kbd_reset(void *opaque)
{
PS2KbdState *s = (PS2KbdState *) opaque;
PS2State *ps2 = PS2_DEVICE(s);
trace_ps2_kbd_reset(opaque);
ps2_common_reset(&s->common);
ps2_common_reset(ps2);
s->scan_enabled = 1;
s->translate = 0;
s->scancode_set = 2;
@ -1164,15 +1174,16 @@ static const VMStateDescription vmstate_ps2_keyboard_need_high_bit = {
static bool ps2_keyboard_cqueue_needed(void *opaque)
{
PS2KbdState *s = opaque;
PS2State *ps2 = PS2_DEVICE(s);
return s->common.queue.cwptr != -1; /* the queue is mostly empty */
return ps2->queue.cwptr != -1; /* the queue is mostly empty */
}
static const VMStateDescription vmstate_ps2_keyboard_cqueue = {
.name = "ps2kbd/command_reply_queue",
.needed = ps2_keyboard_cqueue_needed,
.fields = (VMStateField[]) {
VMSTATE_INT32(common.queue.cwptr, PS2KbdState),
VMSTATE_INT32(parent_obj.queue.cwptr, PS2KbdState),
VMSTATE_END_OF_LIST()
}
};
@ -1180,7 +1191,7 @@ static const VMStateDescription vmstate_ps2_keyboard_cqueue = {
static int ps2_kbd_post_load(void *opaque, int version_id)
{
PS2KbdState *s = (PS2KbdState *)opaque;
PS2State *ps2 = &s->common;
PS2State *ps2 = PS2_DEVICE(s);
if (version_id == 2) {
s->scancode_set = 2;
@ -1197,7 +1208,8 @@ static const VMStateDescription vmstate_ps2_keyboard = {
.minimum_version_id = 2,
.post_load = ps2_kbd_post_load,
.fields = (VMStateField[]) {
VMSTATE_STRUCT(common, PS2KbdState, 0, vmstate_ps2_common, PS2State),
VMSTATE_STRUCT(parent_obj, PS2KbdState, 0, vmstate_ps2_common,
PS2State),
VMSTATE_INT32(scan_enabled, PS2KbdState),
VMSTATE_INT32(translate, PS2KbdState),
VMSTATE_INT32_V(scancode_set, PS2KbdState, 3),
@ -1250,11 +1262,18 @@ static QemuInputHandler ps2_keyboard_handler = {
void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
{
PS2KbdState *s = g_new0(PS2KbdState, 1);
DeviceState *dev;
PS2KbdState *s;
PS2State *ps2;
dev = qdev_new(TYPE_PS2_KBD_DEVICE);
sysbus_realize_and_unref(SYS_BUS_DEVICE(dev), &error_fatal);
s = PS2_KBD_DEVICE(dev);
ps2 = PS2_DEVICE(s);
trace_ps2_kbd_init(s);
s->common.update_irq = update_irq;
s->common.update_arg = update_arg;
ps2->update_irq = update_irq;
ps2->update_arg = update_arg;
s->scancode_set = 2;
vmstate_register(NULL, 0, &vmstate_ps2_keyboard, s);
qemu_input_handler_register((DeviceState *)s,
@ -1284,6 +1303,12 @@ void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
return s;
}
static const TypeInfo ps2_kbd_info = {
.name = TYPE_PS2_KBD_DEVICE,
.parent = TYPE_PS2_DEVICE,
.instance_size = sizeof(PS2KbdState),
};
static void ps2_class_init(ObjectClass *klass, void *data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
@ -1302,6 +1327,7 @@ static const TypeInfo ps2_info = {
static void ps2_register_types(void)
{
type_register_static(&ps2_info);
type_register_static(&ps2_kbd_info);
}
type_init(ps2_register_types)