blkdebug: process all set_state rules in the old state
Currently it is impossible to write a blkdebug script that ping-pongs between two states, because the second set-state rule will use the state that is set in the first. If you have [set-state] event = "..." state = "1" new_state = "2" [set-state] event = "..." state = "2" new_state = "1" for example the state will remain locked at 1. This can be fixed by first processing all rules, and then setting the state. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Signed-off-by: Kevin Wolf <kwolf@redhat.com>
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@ -28,6 +28,7 @@
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typedef struct BDRVBlkdebugState {
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int state;
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int new_state;
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QLIST_HEAD(, BlkdebugRule) rules[BLKDBG_EVENT_MAX];
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QSIMPLEQ_HEAD(, BlkdebugRule) active_rules;
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} BDRVBlkdebugState;
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@ -403,12 +404,12 @@ static void blkdebug_close(BlockDriverState *bs)
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}
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static bool process_rule(BlockDriverState *bs, struct BlkdebugRule *rule,
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int old_state, bool injected)
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bool injected)
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{
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BDRVBlkdebugState *s = bs->opaque;
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/* Only process rules for the current state */
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if (rule->state && rule->state != old_state) {
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if (rule->state && rule->state != s->state) {
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return injected;
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}
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@ -423,7 +424,7 @@ static bool process_rule(BlockDriverState *bs, struct BlkdebugRule *rule,
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break;
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case ACTION_SET_STATE:
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s->state = rule->options.set_state.new_state;
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s->new_state = rule->options.set_state.new_state;
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break;
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}
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return injected;
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@ -433,15 +434,16 @@ static void blkdebug_debug_event(BlockDriverState *bs, BlkDebugEvent event)
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{
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BDRVBlkdebugState *s = bs->opaque;
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struct BlkdebugRule *rule;
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int old_state = s->state;
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bool injected;
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assert((int)event >= 0 && event < BLKDBG_EVENT_MAX);
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injected = false;
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s->new_state = s->state;
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QLIST_FOREACH(rule, &s->rules[event], next) {
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injected = process_rule(bs, rule, old_state, injected);
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injected = process_rule(bs, rule, injected);
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}
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s->state = s->new_state;
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}
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static int64_t blkdebug_getlength(BlockDriverState *bs)
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