tcg/i386: fix vector operations on 32-bit hosts

The TCG backend uses LOWREGMASK to get the low 3 bits of register numbers.
This was defined as no-op for 32-bit x86, with the assumption that we have
eight registers anyway. This assumption is not true once we have xmm regs.

Since LOWREGMASK was a no-op, xmm register indidices were wrong in opcodes
and have overflown into other opcode fields, wreaking havoc.

To trigger these problems, you can try running the "movi d8, #0x0" AArch64
instruction on 32-bit x86. "vpxor %xmm0, %xmm0, %xmm0" should be generated,
but instead TCG generated "vpxor %xmm0, %xmm0, %xmm2".

Fixes: 770c2fc7bb ("Add vector operations")
Signed-off-by: Roman Kapl <rka@sysgo.com>
Message-Id: <20180824131734.18557-1-rka@sysgo.com>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Roman Kapl 2018-08-24 15:17:34 +02:00 committed by Richard Henderson
parent bd224fce60
commit 93bf9a4273
1 changed files with 0 additions and 4 deletions

View File

@ -302,11 +302,7 @@ static inline int tcg_target_const_match(tcg_target_long val, TCGType type,
return 0;
}
#if TCG_TARGET_REG_BITS == 64
# define LOWREGMASK(x) ((x) & 7)
#else
# define LOWREGMASK(x) (x)
#endif
#define P_EXT 0x100 /* 0x0f opcode prefix */
#define P_EXT38 0x200 /* 0x0f 0x38 opcode prefix */