target/sh4: introduce DELAY_SLOT_MASK
This will make easier the introduction of a new flag in the next patches. Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Richard Henderson <rth@twiddle.net> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -91,6 +91,7 @@
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#define FPSCR_RM_NEAREST (0 << 0)
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#define FPSCR_RM_ZERO (1 << 0)
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#define DELAY_SLOT_MASK 0x3
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#define DELAY_SLOT (1 << 0)
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#define DELAY_SLOT_CONDITIONAL (1 << 1)
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@ -380,7 +381,7 @@ static inline void cpu_get_tb_cpu_state(CPUSH4State *env, target_ulong *pc,
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{
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*pc = env->pc;
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*cs_base = 0;
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*flags = (env->flags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL)) /* Bits 0-1 */
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*flags = (env->flags & DELAY_SLOT_MASK) /* Bits 0- 1 */
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| (env->fpscr & (FPSCR_FR | FPSCR_SZ | FPSCR_PR)) /* Bits 19-21 */
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| (env->sr & ((1u << SR_MD) | (1u << SR_RB))) /* Bits 29-30 */
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| (env->sr & (1u << SR_FD)) /* Bit 15 */
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@ -172,11 +172,11 @@ void superh_cpu_do_interrupt(CPUState *cs)
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env->sgr = env->gregs[15];
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env->sr |= (1u << SR_BL) | (1u << SR_MD) | (1u << SR_RB);
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if (env->flags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL)) {
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if (env->flags & DELAY_SLOT_MASK) {
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/* Branch instruction should be executed again before delay slot. */
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env->spc -= 2;
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/* Clear flags for exception/interrupt routine. */
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env->flags &= ~(DELAY_SLOT | DELAY_SLOT_CONDITIONAL);
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env->flags &= ~DELAY_SLOT_MASK;
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}
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if (do_exp) {
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@ -217,8 +217,7 @@ static inline void gen_save_cpu_state(DisasContext *ctx, bool save_pc)
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if (ctx->delayed_pc != (uint32_t) -1) {
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tcg_gen_movi_i32(cpu_delayed_pc, ctx->delayed_pc);
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}
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if ((ctx->tbflags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL))
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!= ctx->envflags) {
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if ((ctx->tbflags & DELAY_SLOT_MASK) != ctx->envflags) {
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tcg_gen_movi_i32(cpu_flags, ctx->envflags);
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}
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}
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@ -329,7 +328,7 @@ static inline void gen_store_fpr64 (TCGv_i64 t, int reg)
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#define DREG(x) FREG(x) /* Assumes lsb of (x) is always 0 */
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#define CHECK_NOT_DELAY_SLOT \
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if (ctx->envflags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL)) { \
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if (ctx->envflags & DELAY_SLOT_MASK) { \
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gen_save_cpu_state(ctx, true); \
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gen_helper_raise_slot_illegal_instruction(cpu_env); \
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ctx->bstate = BS_EXCP; \
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@ -339,7 +338,7 @@ static inline void gen_store_fpr64 (TCGv_i64 t, int reg)
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#define CHECK_PRIVILEGED \
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if (IS_USER(ctx)) { \
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gen_save_cpu_state(ctx, true); \
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if (ctx->envflags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL)) { \
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if (ctx->envflags & DELAY_SLOT_MASK) { \
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gen_helper_raise_slot_illegal_instruction(cpu_env); \
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} else { \
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gen_helper_raise_illegal_instruction(cpu_env); \
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@ -351,7 +350,7 @@ static inline void gen_store_fpr64 (TCGv_i64 t, int reg)
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#define CHECK_FPU_ENABLED \
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if (ctx->tbflags & (1u << SR_FD)) { \
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gen_save_cpu_state(ctx, true); \
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if (ctx->envflags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL)) { \
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if (ctx->envflags & DELAY_SLOT_MASK) { \
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gen_helper_raise_slot_fpu_disable(cpu_env); \
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} else { \
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gen_helper_raise_fpu_disable(cpu_env); \
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@ -1784,7 +1783,7 @@ static void _decode_opc(DisasContext * ctx)
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fflush(stderr);
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#endif
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gen_save_cpu_state(ctx, true);
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if (ctx->envflags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL)) {
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if (ctx->envflags & DELAY_SLOT_MASK) {
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gen_helper_raise_slot_illegal_instruction(cpu_env);
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} else {
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gen_helper_raise_illegal_instruction(cpu_env);
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@ -1798,9 +1797,9 @@ static void decode_opc(DisasContext * ctx)
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_decode_opc(ctx);
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if (old_flags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL)) {
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if (old_flags & DELAY_SLOT_MASK) {
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/* go out of the delay slot */
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ctx->envflags &= ~(DELAY_SLOT | DELAY_SLOT_CONDITIONAL);
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ctx->envflags &= ~DELAY_SLOT_MASK;
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tcg_gen_movi_i32(cpu_flags, ctx->envflags);
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ctx->bstate = BS_BRANCH;
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if (old_flags & DELAY_SLOT_CONDITIONAL) {
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@ -1824,7 +1823,7 @@ void gen_intermediate_code(CPUSH4State * env, struct TranslationBlock *tb)
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pc_start = tb->pc;
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ctx.pc = pc_start;
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ctx.tbflags = (uint32_t)tb->flags;
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ctx.envflags = tb->flags & (DELAY_SLOT | DELAY_SLOT_CONDITIONAL);
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ctx.envflags = tb->flags & DELAY_SLOT_MASK;
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ctx.bstate = BS_NONE;
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ctx.memidx = (ctx.tbflags & (1u << SR_MD)) == 0 ? 1 : 0;
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/* We don't know if the delayed pc came from a dynamic or static branch,
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